VFX Essentials - Volume Gradient Advection - Houdini Tutorial

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In this video we use the volume analysis SOP to compute a gradient field from a simulated smoke. This gradient volume can be used to "squeeze" the advected particles resulting in an interesting look.

0:00 - 0:05 : Intro
0:00 - 4:15 : Theory
4:15 - 6:48 : Application
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Love this kind of short, specific and very informative tutorial ! You're very clear and straightforward :)

Aznay_
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I love this series. Full of useful informations. Please make more of these videos.

salihkurt
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This is fantastic, I love your tutorials man

vfxskull
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Thank you. This tutorial make me understand more about VFX in Houdini

akiyume
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Nice look you get there. Thanks for sharing.

zotake
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Nice explanation. Going to try something using the concept

Thanks for sharing your knowledge with us.

Bolaway
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Great tut. You explaind very well. Thanks

herculesmare
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Great one bro, really appreciate ur efforts. ❤️

utubeparpankaj
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Attribute blur on advected particles, set to proximity can also create something similar.

wernerziemerink
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This secret need to stay hidden 🤫, omg this the secret of cool looking magical effect.😱

klinton
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Amazing video! Would it be possible to advect in the same way the pyro sym itself?

JohnDowson
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i still cant give my.particles that magic feel

anxhelo