Prossh, Skyraider of Kher EDH Deck Tech Pt 1

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Here Comes Prossh, Skyraider of Kher bringing down the fiery flying win in Jay's latest deck tech

In this video he breaks down the deck.
check out Pt 2 for a discussion of card choices, synergy, & win conditions
So here it is
The Decklist

Creatures:32
1 Jade Mage
1 Eternal Witness
1 Goblin Sharpshooter
1 Imperious Perfect
1 Orochi Eggwatcher
1 Pawn of Ulamog
1 Sprouting Thrinax
1 Hell's Caretaker
1 Krenko, Mob Boss
1 Master of the Wild Hunt
1 Purphoros, God of the Forge
1 Rakka Mar
1 Acidic Slime
1 Ant Queen
1 Kiki-Jiki, Mirror Breaker
1 Mitotic Slime
1 Mycoloth
1 Phyrexian Plaguelord
1 Siege-Gang Commander
1 Xenagos, God of Revels
1 Champion of Stray Souls
1 Deathbringer Thoctar
1 Dragon Broodmother
1 Dragonlair Spider
1 Grave Titan
1 Harvester of Souls
1 Mikaeus, the Unhallowed
1 Wurmcoil Engine
1 Chancellor of the Forge
1 Hornet Queen
1 Pentavus
1 Sheoldred, Whispering One

Spells:29
1 Skullclamp
1 Demonic Tutor
1 Goblin Bombardment
1 Lightning Greaves
1 Necrogenesis
1 Nim Deathmantle
1 Ashnod's Altar
1 Attrition
1 Awakening Zone
1 Darksteel Plate
1 Genesis Wave
1 Hammer of Purphoros
1 Malevolent Awakening
1 Chain Reaction
1 Deathreap Ritual
1 Diabolic Tutor
1 Garruk Wildspeaker
1 Grave Pact
1 Parallel Lives
1 Asceticism
1 Dictate of Erebos
1 Doubling Season
1 Increasing Ambition
1 Vraska the Unseen
1 Karn Liberated
1 Violent Ultimatum
1 Army of the Damned
1 Blasphemous Act
1 Plague Wind

Lands:38
1 Akoum Refuge
1 Blackcleave Cliffs
1 Blood Crypt
1 Bojuka Bog
1 Command Tower
1 Copperline Gorge
1 Dragonskull Summit
3 Forest
1 Golgari Guildgate
1 Golgari Rot Farm
1 Graven Cairns
1 Grim Backwoods
1 Gruul Guildgate
1 Gruul Turf
1 Kazandu Refuge
1 Kessig Wolf Run
1 Kher Keep
1 Lavaclaw Reaches
1 Mosswort Bridge
3 Mountain
1 Overgrown Tomb
1 Raging Ravine
1 Rakdos Carnarium
1 Rakdos Guildgate
1 Rogue's Passage
1 Rootbound Crag
1 Savage Lands
1 Stomping Ground
3 Swamp
1 Temple of Abandon
1 Verdant Catacombs
1 Woodland Cemetery

Sideboard:1
1 Prossh, Skyraider of Kher
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A suggestion for future deck techs is sorting all the cards into either certain categories (ie: CMC; type of card, which you did toward the end). I would also sort the lands into their dual colored parts to make it easier to show the balance of colors in your deck. Other than that, great start for the channel.

reebok
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- 10 lands that come into play tapped
- no ramp spells?!
- no Sol Ring or Temple of the False God

not bad deck overall.

edo
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Why darksteel plate? You want prossh to die, many times so you can get many kobolds. Prossh being indestructible almost completely negates that strategy.

allthingsmtg
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Q mal esta ese mano cartas q no deben estar ahí

inesduran
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Why darksteel plate? You want prossh to die, many times so you can get many kobolds. Prossh being indestructible almost completely negates that strategy.

allthingsmtg
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