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My airport project in VR - Manny Papamanos

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Here's a personal project I made from scratch to lean pretty much all aspects of Game design
which in this case include:
Game asset creation modelling and UV work done with Max and Maya
Texturing/shaders done with Substance Painter
Level lighting/Baking process.
SSAO, DOF, Bloom, SSR
Was a great learning experience.
Cheers
-manny
which in this case include:
Game asset creation modelling and UV work done with Max and Maya
Texturing/shaders done with Substance Painter
Level lighting/Baking process.
SSAO, DOF, Bloom, SSR
Was a great learning experience.
Cheers
-manny