Data-Driven Sound Design | Unreal Fest Europe 2019 | Unreal Engine

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Join Epic Games' Technical Sound Designer Dan Reynolds for a live demonstration showcasing the power of Data Assets for Sound Designers as he builds a preset and parameter modulation system for the Unreal Audio Engine’s Granular Synthesizer.

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Dan Reynolds is a genius. Try and change my mind! :D

the sound-stiching blueprint he did a while back was SO good, i keep telling people about it and noone seems to understand how brilliant that is :(

diffraction
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Dan you saved me, you saved!!! INCREDIBLE!

yufanis
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Would love more practical audio talks like this related to audio in games!

VictorBStan
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could you post this project with this audio system, please

MegaMitrandir
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Thanks man, great talk, delivered really well!

JoeHudsonSoundDesign
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I'm a musician/sound designer looking to get into sound design in your new audio engine :) What is the best to get into starting this for people who have NO experience using unreal? My knowledge of sound design doesn't go much further than vcv racks, pure data, fm synthesis and other sound generators with extensive matrixes. Any help?

boimesa