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All Weapons in Plazma Burst 1 (FTTP)
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WEAPONS EXPLANATION:
Electroshock - 0:00
The Electroshock is a compact, close range device, manufactured by Correction Nine, it is one Marine's default starting weapons, alongside the Pistol, in Plazma Burst: Forward to the Past. The Electroshock acts as a melee weapon — emitting quick, and powerful blows in the form of short range electrical shocks — subduing targets non-lethally. Though it quickly loses it's effectiveness in later levels, as the lack of range makes it obsolete compared to all other available weapons.
Pistol C-01p - 0:14
The Pistol C-01p (simply Pistol in Plazma Burst: Forward to the Past) is a standard issue Correction Nine pistol. It is used by Marine as one of his default starting weapons in both Forward to the Past, and Plazma Burst 2 campaigns.
While it is weaker than most other weapons in Forward to the Past, the Pistol would be buffed in Plazma Burst 2, being far more comparable to other weapons even outside of it's slot number.
Like other Correction Nine weapons, the Pistol C-01p would gain an alternative color variation (in v1.12?), that would also change the color of it's bullets.
Assault Rifle C-01r - 0:27
The Assault Rifle C-01r is one of the Marine's first weapons, used from the beginning of Plazma Burst: Forward to the Past onward. In Forward to the Past, it was an incredibly common weapon among the human soldiers and Falkoks and can be acquired on Level 2 of PB:FttP, being used by the first group of soldiers on that level.
The weapon is highly inaccurate and does very little damage, making up for the fact with its high rate of fire.
Shotgun C-01 - 0:42
The Shotgun C-01s is a shotgun manufactured by Correction Nine that fires three projectiles, the Shotgun C-01s has good stopping power; dealing more damage than most other kinetic guns per shot.
Rocket Launcher - 0:59
The Rocket Launcher is a explosive weapon in Plazma Burst: Forward to the Past, it was developed by Correction Nine. It fires rockets that explode on contact with walls, or enemies, dealing heavy damage in a small area-of-effect.
Plasma Cannon - 1:24
The Plasma Cannon is a powerful multi-shot weapon that appears only in Forward to the Past, made by Correction Nine. The Plasma Cannon deals the highest amount of damage of any weapon, acting as a more powerful, but slower version of the Shotgun, capable of eliminating even the Elite Grubs or the Phoenix Falkoks, with a single shot when it is fully upgraded.
Grenade C-00n - 1:46
The Grenade C-00n is a small, throwable explosive device, made by Correction Nine. Once thrown, this grenade will explode in 3-5 seconds. Grenades are a very important aspect of the game, and allow the player to damage enemies that are not at an optimal firing angle. Grenades have higher damage than the grenade launcher's projectiles, but don't explode on impact. Instead, the detonation occurs when the timer on the grenade runs out.
SMG - 2:03
The SMG (Submachine Gun) is a compact, fully-automatic weapon used by Noir Lime in Plazma Burst: Forward to the Past. The SMG fires an accurate stream of powerful, red bullets at a quick rate. Compared to the Assault Rifle, it deals more damage, and has better accuracy, but it has a slightly slower rate of fire. It's useful for long range combat, as it can retain great accuracy even when fired continuously. The gun can only be used by Noir Lime.
Shotgun (Grub) - 2:17
Repeater (Grub) - 2:29
Ray Rifle (Grub) - 2:41
Rocket Launcher (Grub) - 2:49
The Grubs can be equipped with one of four different arm cannons, including a unique shotgun, and repeater weapon, as well as the Ray Rifle, and Rocket Launcher. Which of these weapons can be used is also dependent on their ranking.
Shotgun - Fires a spread of yellow pellets at a slow rate. Used only by normal Grubs, appears to feature two short barrels.
Repeater - Fires one yellow bullet at an average rate. Used only by Armored Grubs, appears with an elongated, singular barrel.
Ray Rifle - Fires white energy pellets at a very fast rate. Used by Armored, and Elite Grubs, similar in appearance to the Plasma Cannon.
Rocket Launcher - Fires rockets at a slow rate. Used only by Elite Grubs, has a similar appearance to the Grub shotgun.
Ray Rifle TCoRR (Drone) - 2:55
Drones are armed with a special Ray Rifle TCoRR-type weapon, similar to the Grubs' one. These cannons fire two projectiles at a slow automatic speed, and have a firing sound like the Vehicle Minigun from Plazma Burst 2.
Electroshock - 0:00
The Electroshock is a compact, close range device, manufactured by Correction Nine, it is one Marine's default starting weapons, alongside the Pistol, in Plazma Burst: Forward to the Past. The Electroshock acts as a melee weapon — emitting quick, and powerful blows in the form of short range electrical shocks — subduing targets non-lethally. Though it quickly loses it's effectiveness in later levels, as the lack of range makes it obsolete compared to all other available weapons.
Pistol C-01p - 0:14
The Pistol C-01p (simply Pistol in Plazma Burst: Forward to the Past) is a standard issue Correction Nine pistol. It is used by Marine as one of his default starting weapons in both Forward to the Past, and Plazma Burst 2 campaigns.
While it is weaker than most other weapons in Forward to the Past, the Pistol would be buffed in Plazma Burst 2, being far more comparable to other weapons even outside of it's slot number.
Like other Correction Nine weapons, the Pistol C-01p would gain an alternative color variation (in v1.12?), that would also change the color of it's bullets.
Assault Rifle C-01r - 0:27
The Assault Rifle C-01r is one of the Marine's first weapons, used from the beginning of Plazma Burst: Forward to the Past onward. In Forward to the Past, it was an incredibly common weapon among the human soldiers and Falkoks and can be acquired on Level 2 of PB:FttP, being used by the first group of soldiers on that level.
The weapon is highly inaccurate and does very little damage, making up for the fact with its high rate of fire.
Shotgun C-01 - 0:42
The Shotgun C-01s is a shotgun manufactured by Correction Nine that fires three projectiles, the Shotgun C-01s has good stopping power; dealing more damage than most other kinetic guns per shot.
Rocket Launcher - 0:59
The Rocket Launcher is a explosive weapon in Plazma Burst: Forward to the Past, it was developed by Correction Nine. It fires rockets that explode on contact with walls, or enemies, dealing heavy damage in a small area-of-effect.
Plasma Cannon - 1:24
The Plasma Cannon is a powerful multi-shot weapon that appears only in Forward to the Past, made by Correction Nine. The Plasma Cannon deals the highest amount of damage of any weapon, acting as a more powerful, but slower version of the Shotgun, capable of eliminating even the Elite Grubs or the Phoenix Falkoks, with a single shot when it is fully upgraded.
Grenade C-00n - 1:46
The Grenade C-00n is a small, throwable explosive device, made by Correction Nine. Once thrown, this grenade will explode in 3-5 seconds. Grenades are a very important aspect of the game, and allow the player to damage enemies that are not at an optimal firing angle. Grenades have higher damage than the grenade launcher's projectiles, but don't explode on impact. Instead, the detonation occurs when the timer on the grenade runs out.
SMG - 2:03
The SMG (Submachine Gun) is a compact, fully-automatic weapon used by Noir Lime in Plazma Burst: Forward to the Past. The SMG fires an accurate stream of powerful, red bullets at a quick rate. Compared to the Assault Rifle, it deals more damage, and has better accuracy, but it has a slightly slower rate of fire. It's useful for long range combat, as it can retain great accuracy even when fired continuously. The gun can only be used by Noir Lime.
Shotgun (Grub) - 2:17
Repeater (Grub) - 2:29
Ray Rifle (Grub) - 2:41
Rocket Launcher (Grub) - 2:49
The Grubs can be equipped with one of four different arm cannons, including a unique shotgun, and repeater weapon, as well as the Ray Rifle, and Rocket Launcher. Which of these weapons can be used is also dependent on their ranking.
Shotgun - Fires a spread of yellow pellets at a slow rate. Used only by normal Grubs, appears to feature two short barrels.
Repeater - Fires one yellow bullet at an average rate. Used only by Armored Grubs, appears with an elongated, singular barrel.
Ray Rifle - Fires white energy pellets at a very fast rate. Used by Armored, and Elite Grubs, similar in appearance to the Plasma Cannon.
Rocket Launcher - Fires rockets at a slow rate. Used only by Elite Grubs, has a similar appearance to the Grub shotgun.
Ray Rifle TCoRR (Drone) - 2:55
Drones are armed with a special Ray Rifle TCoRR-type weapon, similar to the Grubs' one. These cannons fire two projectiles at a slow automatic speed, and have a firing sound like the Vehicle Minigun from Plazma Burst 2.
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