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Emberheart Castle - Tutorial Part 1: The Towers
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Timestamps:
0:00 Intro
1:55 Terrain and Seed Info
2:44 Tower 1
3:50 Tower 1 - Texturing
13:54 Tower 2
14:42 Tower 2 - Texturing
22:17 Tower 3
23:30 Tower 3 - Texturing
40:04 Tower 4
41:00 Tower 4 - Texturing
47:11 Tower 5
48:07 Tower 5 - Texturing
56:46 Tower 6
57:55 Tower 6 - Texturing
1:14:53 Tower 7
1:15:59 Tower 7 - Texturing
1:24:30 Tower 8
1:25:25 Tower 8 - Texturing
1:34:36 Tower 9
1:35:26 Tower 9 - Texturing
1:44:35 Tower 10
1:45:36 Tower 10 - Texturing
1:52:08 Tower 11
1:52:58 Tower 11 - Texturing
2:02:54 Tower 12
2:04:14 Tower 12 - Texturing
2:11:38 Tower 13
2:13:19 Tower 13 - Texturing
2:22:36 Tower 14
2:23:32 Tower 14 - Texturing
2:29:54 Tower 15
2:31:14 Tower 15 - Texturing
3:04:20 Tower 16
3:05:26 Tower 16 - Texturing
3:12:13 Tower 17
3:16:19 Tower 17 - Texturing
3:18:16 Tower 17 - Tower Measurements
Seed: 4602814199295384742
To people that want to build this in their own seed, I would suggest adding or subtracting a fixed number to all the tower coordinated, to offset the location of the build to where you need it to be. The coordinates of the first tower is located 4 blocks above the lowest courtyard, so if you want to have it at ground level, you should start building that tower 4 blocks above ground. Or above that if you want to build it above ground level.
The footprint of the castle itself is roughly 85x100, without the bridge at the bottom in the front of build. The castle is 182 blocks tall if you measure from a couple of blocks below the bottom bailey courtyard. So basically from where the lowest wall starts, to the top of the tallest spire.
One of my viewers (vocero) made a really helpful tool to help reposition all 17 castle towers to fit in your own world/seed:
Click File - Make Copy to create your own personal copy of this file (or download as an Excel file) which will allow you to modify these options.
Then simply fill in a world coordinate in a copy of the google sheet, and the waypoint for each of the 17 towers are auto generated based on the input parameters, axes can also be either flipped and/or mirrored. Waypoints can simply be pasted in a xaero's minimap waypoint text file, or the coordinates can simply used as is.
Thanks a lot to vocero.
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Material List:
The list is for the clean (untextured) version of the build and without furniture. I will post another list for the furniture in the final episode. During the tutorials I list suggestions for texturing materialsfor each part of the build, so rememeber that the blocks you're going to use for texturing will substitute the blocks in this list.
32627 Stone Bricks
3200 Bricks
2453 Stone Brick Stairs
2060 Stripped Spruce Log
1560 Brick Stairs
1468 Spruce Trapdoor
1455 Iron Bars
1352 Spruce Stairs
1304 Stone Brick Wall
1034 Spruce Fence
983 Stone Brick Slab
772 Deepslate Bricks
637 Spruce Planks
613 Chiseled Stone Bricks
559 Oak Planks
501 Mud Brick Wall
458 White Terracotta
389 Brick Slab
372 Lime Terracotta
360 Stripped Dark Oak Log
326 White Concrete
319 Chain
266 Polished Deepslate
258 Spruce Slab
195 Green Terracotta
183 Lantern
152 Terracotta
135 Water Bucket
106 Red Terracotta
105 Oak Trapdoor
84 Deepslate Brick Slab
76 Brick Wall
73 Ladder
72 Granite Wall
69 Polished Deepslate Wall
58 Deepslate Brick Stairs
54 Polished Basalt
49 Mud Brick Stairs
42 Spruce Door
37 Mud Bricks
36 Spruce Fence Gate
34 Deepslate Brick Wall
29 Oak Slab
12 Oak Door
11 Dark Oak Door
8 Lever
6 Iron Door
4 Dark Oak Stairs
3 Mossy Stone Brick Stairs
2 Deepslate Tile Wall
Software used:
- Minecraft Replay Mod
- Adobe Premiere Pro
Music by Filip Melvan @MichaelGhelfiStudios: Emberheart Castle
#minecraftcastle
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