6 Cool Mobius Coaster Designs in RCT2

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Mobius coasters are awesome, and this video we will take a look at 6 great mobius designs.

Outro music by Panorrrama:
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Marcel’s videos are really good value!

TubeCody
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Hey, Marcel! Seeing 'Doppelganger' in the video I have a suggestion of content for you: talk about the pre-built coasters in the game, like Dynamite Blaster, Agoraphobia/Claustrophobia, The Storm, Lumberjack, Timber Terror, Quiver and so on... what you think about these designs and what would you make to improve them, if necessary.

Love your videos!

pbnetto
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marcel runs a mobius youtube channel, you click one video and soon enough you find yourself on another one.

sycophant
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You mention Doppelganger being a great way of showing off what was possible in the game.

Don't forget that it's also the park with Claustrophobia and Agoraphobia dueling- Alongside the "park value" win requirement, I'm quite sure that the theme of diamond heights *was* to teach players about synchronised stations, and the ways they work...

Hell, there's a video in how Rollercoaster Tycoon's early levels teach the players what is possible in the game without explicitly telling it to the player!

rubywest
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Marcel! The "helix-inside-a-helix" from the racing wooden coaster uses one of the track pieces that I've previously said you omit from your special pieces. (At 2:00 in the video, the smaller helix up ends with this special piece letting it go up enough to clear the helix below)

Some coasters have a hidden bank piece that only shows up when you lay out a straight bank or banked turn. The options that pop up allow easy creation of large or small helixes, but a few coaster types such as the wooden coaster and twister also have a third option that shows up that creates a banked-into-non-banked upward turn.

Another one is some coasters having a downward-slope-into-banked level turn but I think that is a rarer piece.

Discovering this was a game-changer for making tighter coils of tracks and more compact designs and I feel that a huge amount of players are unaware of this and I would love to see you explore it in detail.

EDIT: Readers, I have indeed made a mistake and it is just a standard upwards-to-unbanked straight piece I see. However, I highly recommend you all toy with the bank pieces until you see what I'm talking about because it has seriously leveled up my coaster creation!

Psychonautical
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I remember first seeing that wooden mouse coaster and thinking "wow that's cool!"

I've never been one to think outside the box too much on coaster design, often focusing on how the landscape and scenery elements interact with the coaster, so I never thought to give building one of these a try

veggiet
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those coasters are really hypnotizing, you just keep watching them and your eyes keeping track of which train is where, if you stop paying attention you could just think they're two completely unrelated coasters.

Kalvinjj
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My favorite real life Mobius coaster is Racer at Kennywood. The switch happens right after the station, and most riders to not realize until the end.

tmint
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As much as I love how in depth you get into this game, I really enjoy your greeting at the beginning of each one!

jimgoebel
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You learn something every week on this channel. As a kid who grew up near Blackpool Pleasure Beach, it always fascinated me how each train on the Grand National would return to the opposite side it started from. With no apparent crossover, it took me so long (as a kid) to figure out how it was done haha. I remember recreating it in RCT2's custom scenarios while trying to rebuild my home park and finally figuring it out.

Cirrus
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Very cool designs! And you are absolutely right about coloring the B&M track coasters that way. Never noticed that before!

nthgth
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These . . .these are beautiful! You have produced some elegant and useful designs in the past but with these you have really out-done yourself. Thank you!

StarlightSocialist
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Double Trouble / Woodchip Woodchip from Crumbly Woods was always one of my favorite pre-built coasters in the original game -- just love the idea of dueling Möbius coasters!

GourmetSubZee
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After seeing how Doppelganger worked as a kid, I was like "That is so cool, I wanna build a coaster like that!" and I proceeded to make several dueling station designs. Mostly with the Wooden Wild Mouse/Mine Coaster.

Diamond Heights is such a great level for design... but actually making a park in it was difficult as I liked to blend things with the scenery and building cheap and compact rides over water looked and felt wrong.

stylesrj
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We need more racing coaster designs, in my opinion they are the coolest design of rollercoaster

Michaelonyoutub
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I really like the last twister coaster you didn't comment on at the end, it carries far more guests with 4 max length cars, and has higher stats

marcopolo
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I really liked the woodie and the one with spiral lifts. Great use of those. But we agree on which one is the best, it looks so clean.

Darentei
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Diamond Heights is such a great scenario. You make a successful park even more successful all while learning about designs that take your future parks to the next level. You also easily earns lot of money that lets you freely experiment. Putting it near the beginning of the list was absolute genius. It’s like a diet Mega Park that gives you a taste of your reward for beating all the scenarios.

Davtwan
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Bro I'm literally about to search for a new video from marcel vos, then instead I just checked the home page, and guess what, new video right at the top from this awesome youtuber

mauricekooyman
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ive been building a ton of these now thanks to you. heres a rambly paragraph on my experience
my advice on mobius coasters is to build your entrance and exit paths before you lay any track. after that decide if you want it side by side or not. if it is side by side, id recommend building the station switching part of the track at the beginning or end of your station. for a 4 station design you need 3 switches, swap stations 1 and 2 swap stations 3 and 4, then swap stations 2 and 3. this will get trains going to all 4. i specify the beginning of the station because doing it during an intense part of the coaster is an easy way to get horrible lateral Gs. if you want the coaster in sync with the other tracks, add several spots in the track where its just a normal flat piece and when you go back to test you can replace these flat sections with brakes or boosters accordingly.
main reason i wrote this was because I just made an 8, 000 foot 4 station wooden wild mouse and its un-ridable because i was dumb and put the part that swaps the 2nd and 3rd tracks right after a drop.

Alex-Groh
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