UE4 Use Niagara Morph Effect in Sequencer

preview_player
Показать описание
-----------------------------------------------------------------------------------------------------
I'm not very good at Sequencer, so if you have a better way, please comment, thank you!
I think most Niagara Effects can be used in Sequencer in this way.
-----------------------------------------------------------------------------------------------------
My New Product :
-----------------------------------------------------------------------------------------------------
Рекомендации по теме
Комментарии
Автор

Also in your pack there is no folder called ExampleBP inside Demo folder

shashwatkauraw
Автор

Hi again Alex! Sorry to be a bother, but I need to know how to use this effect with Custom Static Meshes to trigger/control them in the sequencer. The documentation link you provided with your Dissolve Absorb Effect, is actually for another one of your effects packs (Morph Effect)-- and for use with Skeletal Meshes, not Static -- so it doesn't actually work. The BPs will no doubt be different, and the process doesn't match up for use with custom static meshes & your Dissolve Absorb Effect pack.

I resolved the other issue I mentioned earlier with your new video explanation for use with Static Meshes, so thank you for that & for your quick response! I've also posted this comment on the Unreal Marketplace under the questions of the Dissolve Absorption Effect Pack.

reversebutcher
Автор

Hello. I purchased the Niagara dissolve effect and am attempting to use the morph effect in sequencer but I am having issues. This tutorial seems incomplete as you only use the viewport editor play button and not the play button from the sequence editor. Also the folder structure, naming conventions, and variables all seem different but is the same effect. In your video you have a BP_Morph_SK_2. But I only see BP_Morph_SK and BP_Morph_New_SK. And neither have the same components and variables. Would you be able to show a full tutorial on how to use this? I managed to add a custom character with the effects but it is useless in the sequencer. I can animate the dissolving effect but not the particles moving from one character to another.

shataluproductions