New CS2 Overhead Update

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Thanks for the overhead fade command. First game on new update I mistook teammate in smoke for enemy as I could only see his gun and the overlay was almost invisible.

Clifton_
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The overhead literally got me killed the other day

olsaaan
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so happy seeing valve listen to the community and our complaints

Perc
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2:51 the "mute communication" didn't work for me, so I had to mute everybody on their own

nikmrn
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great update
it was distracting especially when peeking with ur team

Jitliung
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The amount of times the overhead UI blocking an enemy player is insane XD once it was even above the head of an enemy while i was turning around a corner, because the teammate was behind the wall perfectly, and then i was like "wait that T had a nametag"

kipchickensout
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Fever or not I am covering cs2 updates 🗣️

BSSLSK
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2:55 the mute all voice comms button didn't work for me at all over the past few days so glad this got fixed

skythundersky
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Regarding that sound bug mentioned at the end of the video, this has been in the game since launch and was even in CSGO for as long as I remember. As I understand it, it's essentially a networking issue where client-side you have not made a step, but the packets that the server receives say that you did. It does not happen often, as usually these packets are in sync with each other, but can occur somewhat more frequently with a higher packet loss. If I had to guess the reason for the bug, it likely happens when you hit the walk/crouch key the tick before you make a step, but this input gets buffered to the next tick server-side, thus a footstep is made server-side, but not client-side. Networking issues like this are notoriously difficult to deal with and I may be completely off on the reasoning, but if it has been in this game and in CSGO for so long, it is very likely Valve either can't replicate it consistently enough to know how to fix it, or have deemed that it does not occur frequently enough to warrant a lot of time and effort fixing over other bugs.

TheHappyWhale
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I had quite a few times where overhead lead to me not killing the enemy and getting killed instead. So nice addition to the game in my oppinion. Seems like valve is getting the game to a playabel state. Looking forward to the first operation

FLXS
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I've actually had MWheelUp bound to toggle overhead+clear decals in CSGO and now just the toggle. Nice, frees up an easy to access input.

THEMithrandir
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Oh, the overlay problem happened to me last week for the first time.
It was directly above the head of the enemy, so I thought its my teammate and ofc I died because of that.

KalkuehlGaming
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the scoreboard issue was the mute voice chat button, one the most useful features for faceit

kyoseryt
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This is huge actually, I was thinking about the name occlusion yesterday. Glad it's fixed

karmasource
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@MrMaxim, there is a bug on the "server dead body".. Before it was client-side, so it made dead boddies be in diffrent places.
Well, now it seems to be back, I have seen vids of my game with friends on Premier, and daed boddies are NOT Server-sided now again! :O

Kung är du! :) <3 Hälsningar från en Boråsare!

ICECOLD_SEAL
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Finally! The overhead thing had me killed me so many times.

uwde
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2:50, I reported a bug about this, and both muting and blocking player names and avatars didn't work. Here is one more issue I reported recently related to the scoreboard: when all three categories are full (CT, T, Spec), you can't use the exit, vote... buttons. (I don't know if this occurs only on stretched resolutions), Also, I didn't check if they fixed it already.

ARN
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For me and the others I've played with faced the issue with volume button in scoreboard not working. Hopefully it's fixed now. thanks for always covering the updates

LB-
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In CSGO you could have juste the colored triangle above your teammate. I wish we could go back to this. Still a W tho.

minorizon
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I remember a guy months back who was like why not make it opaque like when aiming at pings xD quick work again

dakoabi