Is Oculus dead?

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There has been a LOT of crap thrown at Oculus lately... Let's go through some of the possible repercussions, and FINALLY check out the consumer version Rift.

Intro Screen Music Credit:
Title: Laszlo - Supernova

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0:32 I always knew I'd make it into a LinusTechTip video one day! :)

Slash
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I work in the IT department of a company that makes medical equipment and we have been experimenting with VR since the Rift DK2 and have 3 consumer Rifts and Vive's in the department. Under the excuse of "getting a better understanding of the devices" I've had two weeks of Rift followed by two weeks of Vive during my vacation time and had great experiences with both.

The Rift headset is provides the better visual and audio experience with sharper image quality and readability when it comes to text and the build in headphones are surpisingly good and provides good spacial awareness in VR. But what it really sets the Rift apart is the comfort when wearing it for extended period of time.

The Vive right now provides a completely different experience with roomscale which adds so much to the experience. But this is only a selling point if you actually have the space to use it so if you live in a small apartment or you live with your parents and you're limited to your bedroom I wouldn't recommend the Vive for you.

The Rift has the better headset.
The Vive has room scale.

Honestly if you're set on buying a VR headset I would recommend you wait at least until the Oculus Touch is out. But don't forget that there are several other VR headsets in the works by different companies such as: Star VR, Fove, Razer OSVR and VR Union Claire.

Souchirouu
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The fact that there are still idiots that think google cardboard and samsung VR is even remotely close to what the vive and rift experience is, tells us that a majority of the audience has never tried the vive or rift. If they have, logically speaking, they are lying. Watching a 2d video on your screen or through a phone trying hard to process rudimentary 3d images does not qualify you for knowing what a VR experience is. If you haven't tried VR yet, then you don't have a valuable opinion yet.

sqlevolicious
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Timed exclusive are exclusives and it's extra bad when Oculus buys devs that already got working vive support. Put down my pitchfork a few weeks back, but it would be fun to stab a little again.

Robbaz
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It is now 6 years later and Meta (formerly oculus) is now the leading member in VR gaming with the most popular standalone headset. It’s amazing to see how things can change in such a short amount of time.

peppyrobo
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I lost interest in it once I heard that FACEBOOK took it over. I'll borrow something that Joel Hruska stated;

If Mark Zuckerberg labored under the illusion that his company was trusted or seen, in any way, as having its finger on the future of gaming, those illusions should be shattered. Those of us who have been gaming since the 80286 was a hot ticket have generally watched the growth of Flash-based Facebook games with a mixture of skepticism and dismissal. Companies like Zynga may have gotten rich off Facebook engagement, but the kinds of games on Facebook are exactly what hardcore gamers and the Rift’s target audience don’t want.

People may use Facebook, but that doesn’t automatically mean they like it. Zuckerberg has built a reputation for ignoring privacy, changing features on a whim, and relentlessly searching for more aspects of users’ lives that he can crunch into.

There is no way Facebook’s entry into this space would be taken as anything but a cynical attempt to grab more user data, because that’s the reputation Facebook has built for *itself*. Meanwhile, Zuck’s utterly tone-deaf monologue about buying Oculus Rift because it was the future of social networking couldn’t have sounded worse to people who bought into Rift because it was the future of gaming.

*“Oculus has the chance to create the most social platform ever, ” Zuckerberg said, “and change the way we work, play and communicate.”*

Newsflash, Zucky. Nobody bought a Rift because they want to be part of your social network. Nobody. And so, when you decide to hype your purchase by talking about features that literally nobody wants or paid for, it’s not surprising that people get a little cranky about the whole thing. The solution to this is to reaffirm your fundamental commitment to the original mission the Oculus Rift set out to achieve, talk about your plans for getting that project off the ground, emphasize that no, you won’t be using the Rift to tie people to Facebook, push Facebook, integrate Facebook, or attempting, in any way, to make anyone use Facebook.

Snafu
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One year later : oculus is still alive and kicking :D

LaurentLaborde
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A year from this video and now the rift is smashing HTC

NinbAdam
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Google basically gave them the middle finger "I could do everything you done here with a piece of cardboard"

imascrew
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looks like you guys called it too soon.

xalener
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It's interesting to hear a new take on the exclusivity thing. I was also under the impression that they were forcing exclusivity. But if they're just giving bonuses to those game developers who prioritize for their platform, I think that's fine.

GadgetAddict
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exclusives for a peripheral device???

fuck off facebook.

it's a monitor you put on your face with track ir when it really comes down to the nitty gritty.

imagine if games were exclusive to a certain monitor or only works with a logitech keyboard or a razer mouse (what oculus are trying to do amounts to the same thing at the end of the day ) people wouldn't stand for it.

I wonder how facebook and oculus thought it was gonna go? OF COURSE te internets was gonna throw a shitstorm.

I feel sorry for all the original backers of rift who were promised something then watched it slowly eroded away.
the really sad thing is that the rift is a brilliant bit of kit but I'll have no part of it while these assholes play their corporate games.

 valve invented a LOT of the technology that makes even the rift work and facebook pulls a typical shitty move and tries to lock their side down. (they even poached some of valves VR programmers and technicians).

scumbags will always be scumbags and as soon as Palmer Luckey sold his soul to the devil I knew I wouldn't be getting a rift.

PC gamers the world over should back the company that actually cares about PC gaming, that company is valve.

MmostlyRandom
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2 years later Oculus takes #1 headset on steam.

CaptainCheeriso
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Still better than infinite warfare's dislikebar

DANNYonPC
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u already have almost 3 million subscribers.
Do u rly need this recent trend of click-bait titles??

colhapablap
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Im guessing Oculus Rift wasnt made by Nvidia

eliteexposure
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Meanwhile in 2018. Oculus with better pixel density for distant details. Better touch controls with full roomscale. Plays both Steam and Oculus games.

betonman
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PC VR isn't looking to exciting right now (as in not worth it so far). It is pretty much snoozing till some more solid content spending $600-$800 USD is just way too much. And now that android N with native VR support for everything in SBS & that Daydream is coming out on 4K beefy Daydream Ready phones is GG, VR On The Go & Everywhere (Full Wireless)

VRKommando
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Imho - if you want to play 'normal' games (not VR only) Rift is a good choice. Longer DCS sessions because of lesser weight etc. Anyway - I does not give a crap about last things that guys from Oculus said - it will be a miracle if I'll play more than 5 games that are VR focused. I does not have enough free space to go around and jiggle my hands like a crazy chimpanzee, so I pass on motion controllers. Steering wheel and a joystick is enough to enjoy VR if you bought it for 'normal' games. Hate me if you want, but I know I'm right (so many salty ppl because of 'exclusive' shitty games? really...what time to live)

MeThorvald
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HTC Vive is Scarce while Oculus Is Keem

zacmitchel