(Ep 4.2) Import & Export System - Unity C# Idle Game Tutorial Series [2021 Edition]

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Hello! In this video, I will be teaching you how to create an Import and Export system for your Save System!

Timestamps:
00:00 Introduction
00:39 (Part 0) UI Setup
2:34 (Part 1) Importing
6:00 (Part 2) Exporting
7:30 (Part 3) Copy Button
10:44 (Part 4) Paste Button
11:29 Putting it all together
12:35 Clear Input Fields Button
13:00 Putting it all together Part 2
14:45 Bug Fixing
15:24 Testing
15:42 Outro

After this video you will have a good understanding on how to import and export saves for your game!

If you enjoyed this video, be sure to leave a like and drop a comment below! If you are new and you are interested in many game development tutorials and gaming videos, subscribe to my channel and turn on notifications! I do my best to post daily tutorial videos explaining the best I can! Thank you :D

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Very interesting :)

These fancy new arrays don't wanna display right on import but system works and I think I even understand it a bit!

Now it's time to head back in time to the older series and see what else I can learn :D Thanks for all the help, CG!

RestlessThoughts
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Oh yeah I needed this. Can't wait also first

discollife
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I'm not sure if this is implemented later but if you export and copy the string then go back and buy some upgrades thus increasing the number on the upgraded button say "Click Power + 1" you buy more upgrades then go back to the settings and import the save before you had purchased the upgrades after importing the button will still reflect how many upgrades the "Click Power + 1" had been at before you imported the save. If you click the button however it will go back to what it was so say you had been at 0 during the save but it says 8 clicking the button will change the 8 back into a 0.

jessek
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for a moment I thought the series was over because the title says "export" and I thought we would export the final game. But then I read "Matter" and felt at peace
(google translate)

platodemaincra
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In CopyPasteButtonsNormal(), "CopyButton.color = Color.red;" works well but when I try to pick color with RGB like "CopyButton.color = new Color(0.255f, 0, 0);" it shows something really dark red. Do you know why?

hadikilinc
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A lot of people bet on football games. Can you implement them in game so you can set your in-game currency on a match and when your team wins you get a big profit or a game boost for some hours?

vlogcrafter
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tbh these tutorials are not good. i get a new issue every damn video.

goozjeesh