Make Coding Fun [XML Serialization 2] [Unity 5 C#]

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XML is very useful to allow users to change settings but also allow others in your team (designers) that can't code to make small changes to HP values and so on. This series goes through how to do XML.

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Serialization (File Format Genre), C#, Unity, XML (Programming Language), Unity (Software), Peace, Windows, Mac, Software, Computer Programming, XML in Unity, XML Serialization, JSON, Modding in Unity, Mods Unity, Mod
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just a note @ 3.18 you should not load data from any text file after making a small change, usually that data is stored in memory when you are done with it, you generally save it to disk, since its a slow process. (Depending on what your saving and how much of course).

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Is there a reason why you called the monster to be loaded "index"? e.g. "(Monster index)"

GoneBonkersGaming