filmov
tv
Henry Stickmin - Get the Nailed it! medal achievement, safe landings in Fleeing the Complex guide
Показать описание
How to get the Nailed it! medal in Fleeing the Complex (FtC). This will get you the Nailed it! (Stuck the Landing) red achievement.
In the "Ghost Inmate" pathway, there are three scenes where Henry jumps and lands flat on his face if the player does nothing, but makes a perfect landing if the player clicks the floor where Henry will land. Get all three of these right:
When entering the security office after Power Jump
When reaching the docks after using Helium.
After using the Leaf and transforming back.
As a red herring, a similar poor landing is seen in "Convict Allies" when Henry enters the security office, but here the player can not help him land properly.
Power Jump is an option in Fleeing the Complex during the "Ghost Inmate" pathway.
Henry can use this option to reach the roof of the security office without being seen by a nearby guard. Henry leaps high into the air and lands perfectly on the ceiling.
The Leaf is an item appearing in Fleeing the Complex during the Ghost Inmate route. It is based on the Super Leaf power-up from Super Mario Bros. 3.
Henry has to cross a small pipeline to reach a vent that will lead to The Docks. When Helium is chosen, Henry inhales a cylinder full of Helium. This makes Henry's head swell up like a balloon, allowing him to float to the vent.
Fleeing the Complex (stylized as Fleeing the COMPLΣX in the title) is the fifth game in the Henry Stickmin series. It is a pure, direct sequel to Infiltrating The Airship, and is named as Episode 4 of The Henry Stickmin Collection. The game was created and released by PuffballsUnited on November 12th, 2015.
Ghost Inmate is one of the five endings to the game Fleeing the Complex. The name most likely refers to the fact that, upon reaching this ending, none of the guards in The Wall have noticed yet that Henry is gone (similar to the Unseen Burglar ending of Stealing the Diamond).
In Completing the Mission, choosing this ending as a starting point has the following effect on the plot:
Fled Undetected - The Wall never comes after Henry in pathways continued from this ending.
Ellie Abandoned - Ellie will not appear in pathways that continue from Ghost Inmate, except for in Toppat Civil Warfare, where she is hostile towards Henry for abandoning her.
Source:
#HenryStickmin#Stickmin#HenryStickminCollection#theWall#achievement#Henry
In the "Ghost Inmate" pathway, there are three scenes where Henry jumps and lands flat on his face if the player does nothing, but makes a perfect landing if the player clicks the floor where Henry will land. Get all three of these right:
When entering the security office after Power Jump
When reaching the docks after using Helium.
After using the Leaf and transforming back.
As a red herring, a similar poor landing is seen in "Convict Allies" when Henry enters the security office, but here the player can not help him land properly.
Power Jump is an option in Fleeing the Complex during the "Ghost Inmate" pathway.
Henry can use this option to reach the roof of the security office without being seen by a nearby guard. Henry leaps high into the air and lands perfectly on the ceiling.
The Leaf is an item appearing in Fleeing the Complex during the Ghost Inmate route. It is based on the Super Leaf power-up from Super Mario Bros. 3.
Henry has to cross a small pipeline to reach a vent that will lead to The Docks. When Helium is chosen, Henry inhales a cylinder full of Helium. This makes Henry's head swell up like a balloon, allowing him to float to the vent.
Fleeing the Complex (stylized as Fleeing the COMPLΣX in the title) is the fifth game in the Henry Stickmin series. It is a pure, direct sequel to Infiltrating The Airship, and is named as Episode 4 of The Henry Stickmin Collection. The game was created and released by PuffballsUnited on November 12th, 2015.
Ghost Inmate is one of the five endings to the game Fleeing the Complex. The name most likely refers to the fact that, upon reaching this ending, none of the guards in The Wall have noticed yet that Henry is gone (similar to the Unseen Burglar ending of Stealing the Diamond).
In Completing the Mission, choosing this ending as a starting point has the following effect on the plot:
Fled Undetected - The Wall never comes after Henry in pathways continued from this ending.
Ellie Abandoned - Ellie will not appear in pathways that continue from Ghost Inmate, except for in Toppat Civil Warfare, where she is hostile towards Henry for abandoning her.
Source:
#HenryStickmin#Stickmin#HenryStickminCollection#theWall#achievement#Henry
Комментарии