My Blender Wish List 2022 Addendum EP40b

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So, lots of comments on the previous clip. Let me add more information.

My Big Button addon:

Machine tools 3:

Explosion Recipe
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14:30 using node wrangler, if you hold ctrl and right click drag, you can draw a line that disconnects any connection that the line crosses.

habag
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04:30 you can hold down ctrl to enable snapping (as long as the key is held down). I used this 90% of the time now instead of toggling snapping. If you _do_ want to toggle though, the shortcut is shift+tab.

DECODEDVFX
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Honestly blender Bob is one of the best blender channels. Since he's an industry veteran he understands the systems and gives valuable feedback.
Absolutely love your stuff and appreciate the effort!

carbonx.
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Hey Blender Bob, 20 year vfx guy here. Liking what you do. Keep going Many thanks.

MegaBidness
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I'm glad Blender dev is watching Blender Bob and tanking notes.

jujuboohoo
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If you hold left ctrl, you can temporarily have snapping until you release rge ctrl key

adarshnegi
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There is a simple rule: Groups are instances. You can have multiple instances of the same shader using different settings. Settings *inside* the group will be the same in all instances.

salarycat
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Ctrl+rmb turns your icon to a knife in node editors and you can cut any connection you'd like, and shift+tab toggles snapping, didnt know about the ctrl+shift+tab that's super cool!!!

martians
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Oh, man.
The node groups Inputs will be instanced. aka per Object.
Remove all the groups inputs.
and change the noise value INSIDE the group

MrSofazocker
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With the group node, if you want it to change the settings for every material it's in then you have to go into the group and make the change. The numbers you change outside of the group are so you can influence the group per shader without messing up the group in another material.

Didn't even realize I wanted instanced arrays until now. That would be so nice to make things faster.

Also if you want a suggestion for maybe a faster way to cleanup lidar from camera view. Prob already aware of this but for anyone else too box select the camera view then select inverse then you'd have all the points outside of your camera view selected to delete.

Joe-sosu
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Initially, what drew me to this channel was humor. It was both funny and educational. Then I got to appreciate the deep knowledge that you have developed on many different topics and that you're openly and honestly sharing it with the blender community and the world in general. You're trying to help make blender better and I dig that. Keep 'em coming sir! :)

blendercomp
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I really enjoy your perspective and it is important to do a comparison of all of the different 3D programs and what needs to be improved in Blender!

mind_of_a_darkhorse
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Absolute support! Let's hope this helps spread the word for all those things that would be amazing to have :)

homspau
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Ha, smart. Hopefuly the devs are watching. WE NEED A REVAMP TO THE UV EDITOR!!
edit: I recommend the photographer addon, I think you'll love it.

IGarrettI
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It's so nice to see someone who works for so long in VFX industry to shed some light on important things to get Blender to a higher level. My guess is that a few people comment about some important issues you have because Blender users here come from all markets while Maya is more focused in VFX/Animation areas. Maybe they don't need the same things as hard as you do, like referencing. Just my 2 cents...

Regarding snapping, you can use CTRL to toggles snap on and off while moving points/edges/polys. If snap is ON, CTRL temporarily turn OFF and vice versa.

Totally agree about arrays, it needs more attention badly.

About shader node, I know what you mean. I've been using 3ds Max as my main tool and I miss a more integrated solution for material in different objects as well in Blender.

Since I do 3D product visualization, I would love to see in Blender:

- More render engines options (v-ray, corona, arnold, etc...), I know...nothing Blender devs can do, but I would like to see it anyway :-)
- Better UV tools
- Better fluids simulations (as Phoenix FD)
- Better pass system
- Light linking (still don't believe it's missing)
- Better I/O CAD support

Thanks for the effort of making these videos and helping to make Blender even better.

fvalduga
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We are using QCD from Collection Manager addon to manipulate references visibility during any Multiref modeling, like modeling from drawings.

DInciner
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Man, you are just awesome.... I am in your party. Fight till end.

mithubopensourcelab
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Just took a look at the explosion recepie thank you for sharing. I have been trying to find a good Houdini to BLender explosion shader for quit some time now. Thanks for sharing

phonix
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3:50 select a vertex, shift+S (cursor to selected), press period key(.) next to question mark(?) then set pivit to 3D cursor, S, Y, 0

phalhappy
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The reference editor is absolutely brilliant. Personally I'd like to see better handling of object grouping. Collections are great, but man does it get clunky in complex assemblies. Aslo the ability to edit the same properties across multiple objects at the same time. Especially with materials. Like if I have 50 cubes and decide they should be shiny and not matte. Just let me select all the materials and drag the slider.

hardwiretoo