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Run GLSL shader on RPI that utilizes audio interface
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Here is a quick demo of a new feature that I've recently added to glslViewer (Cross platform console-based GLSL Sandbox for 2D/3D shaders). Specifically I added possibility of utilizing audio wave and frequency data in the shaders. At the beginning I ran the same shader on shadertoy as the reference.
At the end I mixed one shader with another using USB MIDI controller and MidiGyver tool. It's not part of the demo, I made it just for fun ;)
Credits:
Special thanks to Patricio Gonzalez Vivo for his toolset (glslViewer, MidiGyver) and "The Book of Shaders" project.
Links:
The Book of Shaders:
Reference shader:
glslViewer:
MidiGyver:
#raspberrypi #glsl #opengl
At the end I mixed one shader with another using USB MIDI controller and MidiGyver tool. It's not part of the demo, I made it just for fun ;)
Credits:
Special thanks to Patricio Gonzalez Vivo for his toolset (glslViewer, MidiGyver) and "The Book of Shaders" project.
Links:
The Book of Shaders:
Reference shader:
glslViewer:
MidiGyver:
#raspberrypi #glsl #opengl