Run GLSL shader on RPI that utilizes audio interface

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Here is a quick demo of a new feature that I've recently added to glslViewer (Cross platform console-based GLSL Sandbox for 2D/3D shaders). Specifically I added possibility of utilizing audio wave and frequency data in the shaders. At the beginning I ran the same shader on shadertoy as the reference.

At the end I mixed one shader with another using USB MIDI controller and MidiGyver tool. It's not part of the demo, I made it just for fun ;)

Credits:
Special thanks to Patricio Gonzalez Vivo for his toolset (glslViewer, MidiGyver) and "The Book of Shaders" project.

Links:

The Book of Shaders:

Reference shader:

glslViewer:

MidiGyver:

#raspberrypi #glsl #opengl
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