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Why Does Celeste Make Us Feel Anxious?
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Nintendo are the kings of making fun, expressive platformers - but Mario's dominance has meant that his fun-first design has overshadowed different kinds of platformers, and that's a shame! Fear, stress, anxiety, frustration - all of these things can be used as the core emotion to build a game around, and doing this can lead to some great experiences - but how? and why? The Architect is going to double-jump their way into some tricky platformers to find out the answers to exactly those questions.
You Saw-
Super Mario Galaxy 2 - 2010
New Super Luigi Bros - 2013 (the year of Luigi)
Super Mario 3D World - 2013
Super Mario Sunshine- 2002
Mario Odyssey- 2017
Shovel Knight- 2014 (Btw I got King of Cards for free from yacht club even though I already owned shovel knight so I guess that's my disclosure)
DOOM- 2016
Resident Evil 7- 2017
Celeste- 2017
Bad North- 2017
Grow Home- 2016
Super Meat Boy- 2010
Sonic Adventure 2- 2001
Sonic Mania- 2017
Sonic Generations- 2011
Sonic Unleashed- 2008
Sonic The Hedgehog - 1991
Sonic Forces - 2017
Sonic Adventure - 1999
GRIS - 2018
A Short Hike- 2019
Brothers: A Tale of Two Sons- 2013
Getting Over It- 2017
Dark Souls- 2012
XCOM: Enemy Unknown- 2012
Kirby Star Allies- 2018
Darkest Dungeons- 2015
Journey to the Savage Planet- 2020
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