StarCraft: Brood War is NOT an Easy Game to Understand

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This video breaks down everything from unit types and damage types to missed shots. Learn the mechanics that affect every battle, and all the Secrets to understand how each factor influences your gameplay. Perfect for both new players and veterans looking to deepen their knowledge!

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I use an AI voice in my videos because my accent can make my spoken English sound less smooth. However, all the content, scripts, and research are entirely my own, created by me, a real human being :v

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Good video. Only thing missing imo is Plasma Shields, which take full damage from everything and Hallucinations which take double damage from everything.

Galacsia
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Besides missing Plasma shields there's a few other interesting tid bits like Valks dont do splash to Carriers Interceptors, I forgot the rest but there's a couple more for sure. Great explanation for more newer players tho! 😊

stefanc
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I remember having the StarCraft Prima guide back in the day. It had a blurb about shooting from low to high and how attacks had a chance to miss. Really made attacking up a ramp deadly especially with the clunky pathing that makes BW unique

neeksthecuz
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I thought about the Ghost’s nukes that deal 500 or 2/3 of total HP, whichever is greater as a special damage.

Mouallembelgayb
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Darn... I did not expect such nuances!
Like, when I get to know about spider mines and hovering units I was really surprised and now this!
Thanks for the video!

vladislavkaras
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The statement "with the exception of lurkers" is false. Lurkers deal purely splash damage and splash can't miss, thats why they work under darkswarm. Edit: Small tidbit, that's why firebats work below darkswarm, they aren't melee like some may believe but actually ranged with 100% splash concussive damage. Also the misschance on highground isn't 50% but more like 47%~

Also, technically, units aren't immune to ranged attack below darkswarm but the attacker just misses. This is important because some missed shots can still hit another nearby unit and deal damage. For example a missed tank shot can still hit another nearby unit with its splash damage, even burrowed lurkers who are not hitable with direct attacks from siegetanks below darkswarm. This is because the missed shot gets slightly offset and thus the splash part of the tank shot too.

StriKe_jk
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I have always hated the fact that ghost and especially firebat is cursed by concussive/plasma damage modifier.

If firebats weren’t gimped like that, i can promise you they would see a lot more game time.

Fun fact: if you line up 4 zerglings next to each other, the firebat’s splash damage will reach all the way to the 4th one. Granted it won’t be a lot, but it will still hurt him.

Larsgman
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Goliaths are large units but there is medium/large status on some units for dropships medium units x4 while larges are x2. Goliaths taking medium size on dropships. Also Dark Archon's "Feedback" is ability damage equals the target's mana. Also let me add, Protoss's Carrier - Interceptors, when interceptors take damage and they go back to carrier ; They heal %100 of their shields and %25 of max hp when they are out attacking again. Just added fyi :)

VolkannGul
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I thought the high ground gave closer to a 47% chance to miss (learned that from GiantGrantGames in his deathless Terran run, and checked on a wiki too). Like, it's real close to 50%, but in a video like this it's worth getting the right number because nerds love these details :D

danielhale
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Also, Defensive Matrix should be explained in this segment as well. Or at least mentioned that it will be explained in another video.

ParsProTotoSB
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SCVs are a ranged unit with the range of 0. Making it having a lower range than melee units because melee attacks have a range of 1

tektek
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The damage types are NOT secret. It was in the manuals all along.

janpaulbusch
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Wow great interesting content. Cant wait for future videos thank you

Neveragain
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Excellent video! It reminds me day9 from whose video series on SC:BW, finally, after 25 years, I learned how to play the game! ;)

pavel
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what a fantastic video made! well done

CMDJH
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Nice but we need:
What type of damage is nuke and yamato gun.
Is there a miss chance when unit goes cloak (detection radius)?
The effect of ensnare on certain units
Plasma shield - how it works? How it works when dmg i greater than remaining shield.
Valkyrie missing shots
Mutalisc bounce dmg
Probe vs SCV vs Drone mechanics
Spider Mines
and most importantly:
REAVER!

ManAtPogo
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Thank goodness. I've been looking for this for a while

skildfrix
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I didn't know amor ❤️ was part of the formula. Maybe that's what Arty is missing

gonzalocoelho
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Really nice video. I never know how much ability damage count up until now

chaunguyen.
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Please explain more on each unit. Or give us exel file to study. Can't wait to see your new video

calvinfoo