This is why you need 3D LODs in Skyrim

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LODs (the look of distant objects) in Skyrim was always one of the biggest problems that was ponting on incredibly outdated graphics engine. But, with tools like TES5LODGen and later DynDOLOD, which many of you are using now, things became better - as with DynDOLOD, you can generate more detailed LODs, and generate much more of them, making distant views much more plesant to look at.

But there's another notorious issue. Pop-ins. And ofc, that's always especially noticably for trees. This happens because LODs in Skyrim are basically ONLY textures - simple 2D images. The don't have meshes (model), thats why no matter how HD the LOD textures will be, trees will still pop-in, because the difference between flat 2D image and actual tree model is huge.

3D LODs is currently the most incredible features of DynDOLOD - it adds MODELS to LODs, making distant trees actually matching the look of their fully-rendered models (just in lower resolution, ofc, for performance sake).
In reality, this gives the result you just saw now. In regular gameplay, tree LODs become indistinguishable from actual trees, almost completely eleminating pop-ins, and just looking great.

I'll make more in-depth demonstration and 3D LODs tutorial later. Cheers!

Two main mods used to demonstrate this are EVT and DynDOLOD:

How to make your Skyrim look and play nextgen? Here:

Me on other resources:
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That's amazing! One of the biggest immersion-killers for me was tree pop-in LOD to actual tree

pauljamilkowski
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Damn, nice. I'm guessing this would make New Vegas' engine crap itself instantly.

elpascalmods
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Wow, that looks beautiful. I have been struggling with DynDOLOD so I can’t wait for your tutorial.

uup
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You should definitely make a tutorial video :)

rudy
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even your typed subtitles have an accent, i love it.

mr.penguin
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I’m only just learning this stuff, always bothers me in most games the distant terrain is always not optimised, popping in and out. So annoying

xKR
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High quality videos and high quality discord. You put out better and more helpful straight to the point content than other larger youtubers with 1mil+ subs. Remember subs and likes don't show your value your content does. Im sure you'll become huge soon <3

RayMaster_
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Id it<s not a tree, what is it then ? A sweetroll ?

raphaelblier
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actually plenty of new game still use 2d lods, for example the tomb raider games, although in those games it makes sense because you cant go particularly close to the things that are shown in 2d lod form, unfortunately i still find it noticable especially in shadows of the tomb raider the whole far distance lods can look a little weird

LS-tkhp
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I love how in the description he put "i do not own Skyrim"

CrowsNestGamer
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Now we just need object, grass & actor lod to work like this.

Yotes_
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Played a new modded playthrough with no DynDOLOD and I had to quit immediately.

right
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Sto cercando di creare un nuovo world space e dopo aver costruito un mondo di prova ho sistemato il LOD seguendo alcuni tutorial. Ora, gli oggetti e gli alberi si vedono bene e con i propri colori anche dalla distanza, ma il terreno e le montagne mostrano le giuste sagome ma dalla distanza sono completamente in ombra. Qualcuno sa come risolvere questo difetto?

mirkochiesa
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Thing is, most people including me dont want to spend LITERALLY days on this frustrating and complicated LOD installing stuff

DreymaComposer
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Now jump and glide with the paraglider lol

kingofall
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anyone know how to get rid of that really far world render stop, as if standing on the throat of world etc you can see the LOD stop rendering the world in one big square when it gets out to sea?

UTSareth
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That's not a trees! THAT'S NOT A TREES!

bricaaron
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You really do need LODs. I was very happy when I first played Fallout 4 that Bethesda definitely put more care into proper LODs.

FusRoDah
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I'd like a tutorial, because I can't use DynDOLOD to save my life

HangOnThereSlick
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how is your fps so good what are your specs?

yourusernamehere