CREATE A FROSTED GLASS PROCEDURAL MATERIAL IN BLENDER

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Learn how to make a frosted glass procedural material in Blender.

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this is great :) I couldn't figure out how to up the transparency, make the glass pane less rough or whatever. Will try again soon, anyway thanks!

RobertLeachman
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2:14 I don't think changing the emission strength to any amount will make a difference, since the emission value itself is at 0 (default - black). What's your reason for changing it to 1.1?

ObscureHedgehog
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It looks nice.... but the ColorRamp will not do anything unless its Fac is driven... Or to be more precise, its Fac is not driven and is set to 0.5, so it is outputting a single non-varying colour halfway between the two colour stops... which is then desaturated further by the Hue Saturation Value node... so you could replace all of that with a single RGB set to Hue 0.598, Saturation 0.125, Value 1.0.

kes
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Doesn't work well in Eevee on short distances... perhaps a shortcoming in Eevee though.

eobet