Star Citizen Week in Review - The Cargo Update is in Testing How Game Changing is it?

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Chapters

00:00 - 2:12 Intro
2:12 - 8:29 Patch Notes
8:29 - 9:42 Roadmap
9:42 - 21:58 Video
21:58- 26:00 Other and Outtro

#StarCitizen #SaltEMike #3.24
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Good thing that it was "almost ready" like 2 months ago and they had a lot of time to polish it. :)

TPWR
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The mission exampled is so wrong in pricing the reward:

First, you need a ship capable of fitting 95 SCU as listed, so at MINIMUM a Freelancer Max or Connie, Raft would be the fastest to load if the mission alows you to pick 3x 32 SCU container.

Those ships cost at minimum ingame 3million aUEC, so lets say youve being haling with lower ships before you can buy a Freelancer MAX, how many hours or missions would you do get to that ship? 800 missions?

They say 10 no way you can land, go outside your ship, load, get back in, fly up, quantum, land on the destination, get out of your ship, unload, get paid and ready to pick another mission.

Say a freelancer max for example, you need at least 30 seconds to get out and back in at each location, thats 2 minutes, 4 minutes estimated loading/unloading 8 more minutes, you at the 10 minutes without any flight time.

Fuel costs not taken into account.

4k aUEC to haul 100 SCU even it was 100km away is in no way viable.

You better off selling 4 SCU of drugs in a Cutter.

ViniciusConsorte
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So, doing low risk deliveries will barely cover wear and tear of ship maintenance or even fall short. And gankers are going to have a field day collecting salty tears.

rurallawwildwest
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Everybody hatin on the hover trolleys, meanwhile we can use them to steal all the drugs for the 'Destroy Narcotics' missions and just trolley it back to our ships. HUGE W

AgentFPS
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I wouldn't be surprised if we crash into someone coming out of their hangar when going into our own. Also, cargo missions are going to be a disaster. From what I saw before, only one person can use the freight elevator at an outpost at a time. Ships are left on pads all the time, so other people won't be able to do anything at that location again. Also, is that guy being serious about cargo missions? Maybe 5 cargo missions an hour assuming the pads are even empty? A rate of 20k UEC per hour is atrocious compared to other things that have little risk. And 80-112 SCU is a lot. That rate should be for 4 SCU! And don't the basic delivery missions already pay that for a little box? Imagine pirating someone for this cargo mission and getting far more than the mission pays just because the cargo is worth more.

TheRandomFool
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Thanks for the content mike I will never miss my only SC news source.

dragonade
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The exit of the instanced hangar might be a problem when there is a huge number of people leaving at the same time.

Haegemon
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Instead of the drawers for inventory. Why don't they just, when clicking on those inventory terminals, that it just brings up a UI similar to Arena Commander's where you have slots for each item, and you then select what you want for a loadout, then apply it? Space magic then equips it to you and away you go. Just seems like a no-brainer to me if they're adamant about having these 'physicalised' inventories. Still be able to bring your items up on freight elevators to store on vehicles etc. but as for equipping loadouts, the system they have decided on for now seems idiotic.

CBadger
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They probably want to detach the inventory from the player itself. Maybe performance related. Maybe they want to limit the amount of requests to the backend services per player. So the capacity per player will be 8 SCU. They did that for our ships. Now when we join PU we have to deliver ships to location one by one maybe the personal inventory thing related.

WRL-JrgeN
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This will possibly draw me back into SC! Hoping for the best.

Djndo
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Thanks, Mike. Great video for content and quality.

First_Chapter
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"almost" "coming" "soon" "prepare" "get ready"

nobullshita
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Of course, Salt-E Mike demonstrates the sleep mask on the Salt-E Couch. The Salt-E Bed and the Salt-E Bedroom is only for those on his Salt-E Fans site. 👀🤣

Btw, I did enjoy last week's Salt Citizen Live with special mystery punching guest. 👍😁

Seriously, it shows your work is being listened to by those in power. It's not merely shouting into the void.

KenFromchicago
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gameplay before visuals was what the Montreal team was trying to do in 2021... I hope they get to finally do it that would be a big win for SC.

nemanjapanic
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They need roads to connect distribution, mining facility and outpost

trell
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I am exact opposite, I sleep with ear plugs. The same eye thingies on Manta PRO looks nice

brssnkl
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Item banks should have been the same inventory as you have when you press "i" but on a screen and just equip everything once you finish using it and peress equip.

zabitatsu
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I wonder if they are stacking instance hangars to test stacking instanced apartments in buildings

TheKinren
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a 700 mill game run by devs who have, basically, no idea what they are doing. i dare them to play the game for 2 months straight on live servers with all their wonderful ideas... 700 mill

PsyObsy
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So if I pirate someone or come across a 32 SCU container that I then load into my ship and fly back to my Hangar and I dont have a medium+ hangar, im just shit out of luck I guess? Like what can i do with that container if its inside my small hangar? Will I be able to take it to a Salvage outpost and sell it still? Do I have to literally rent a bigger ship to then get access to a medium hangar so that I can sell this SCU box? Seems like a massive oversight to me.

AgentFPS