Material Displacement in Unreal Engine 5

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This video covers creating material displacement in UE5. Tessellation has been removed from Unreal Engine 5 and with the new methods of going towards higher resolution modeling, this is a technique that I assume will be used a lot more to get the same results as a tessellated plane. With using the modeling tool plugin, we are able to take our height map from our material and displace the geo to align properly to give that high fidelity look!

Let me know down below if you have any questions or things you would like to see in a future video and I hope you found this useful!

Intro: 0:00
Shader Setup: 1:00
Model Plugin: 1:29
Displacement: 3:50
Conclusion: 7:30
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Imagine having to resort to the modelling tools plugin just to tessellate. WHY, EPIC

cgkrab
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This is really usefull, I try to make a displacement for snow effect in UE5 without success, this technique you show open my mind to a new way to do it, thanks for haring !

ChrixB
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Wow this is so helpful and this could be applied so many ways! Thank you for all sharing and putting out these tutorials!

kevincoulman
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Hey Peyton. The big money question: this technique seems to work with a single material but can we bake it from a material using 2/3 or even 4 different vertex blended materials ?

remon
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But what about procedural materials? What am I supposed to do if I don't want to change the 3d model, only vary the height for procedural generation of noise?

JohnDoe-wtzz
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There is no world displacement in material editor. Can I use this as world displacement for my landscape material?

omercelebi
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Very helpful, Payton, thank-you. In your example, you had a height map you were able to exploit, but in all the megascans materials I'm looking at, there's no such map. Wondering, for example, how megascans preview tiles get such nice geo-break-up on the edges.

QBmobile
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This can only help in cases like this and only with static meshes.
Due to the fact that Epic removed tessellation, it will no longer be possible to implement so many different effects that were very easy to implement in UE4 ... Now I understand why in the Matrix demo the final explosion looked so strange and ugly, as if it were tests 3DMark early 2000s.
Epic fail...

euhenydemida
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But this works only with non-virtual textures. What do you do when you have UDIMs? :(

dorianare
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Does the latest version of Unreal change anything in this topic.
Is what it shows the official way of working with displacement? It is a bit annoying that there is no official information about the basic function. Epic in Unreal 5 removed the telesection and did not give any information about how displacement will look like in the future

sawtom
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is there any displacement trick for texture that you paint on the landscape?

VeeIsDead
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what if i have a displacement map imported from blender and want to put it on my landscape (which is not a static mesh). Example: i created a snow material in blender, baked all the texture maps and want to assign that material to my landscape in ue5. since im not doing any modeling on the landscape itself and the displacement is directly on the material it wont allow me to use my displacement map on the landscape in modeling mode. any thoughts on how i can solve that?

thCrusade
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i can not get good results, i tried with a basic plane, there is not enough mech density to get anything useful, subdivision in displace tool is set to 100. i tried to remesh the plane first, that has no effect.

sudd
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Is it possible to deform an object without affecting the border edges (cobblestone <> asphalt) ?

nokander
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So if i want to go back and edit this do i just click on displce again or does that add another displce layer to the object?

Debneyink
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I tried on a landscape spline the material displacement but it shows the seam between two segments of the spline.

RV-bcyi
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When I go into Displace I can't see the channel selection under options, do you know why this might be the case?

Reflective-Matter
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Nice. How about if the character is far from this area, would it not have the optiom lower the subdivision?

lz
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trying tro find out how to remove the displacement from a plane

sparkyfolf
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Can anyone give a detailed difference between PNTessellation and Uniform tessellation?

SLAPMYGORILLA