Hidden Tech Ep3: DK Advanced Punch Cancel Bair

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Donkey Kong might be my favorite character to play in Melee. One technique that I have always implemented but not to its fullest is DK's advanced punch cancel turnaround bair.

As far as I can tell from my testing with 20XX the only way to land a back air from ledge or short hop out of shield is by pressing L,R, or Z on frame 8 of DK's wind up animation. Failure to do so results in the entirety of the wind up animation to play out.

I think that this tech can be super useful in neutral if you are approaching with shield and your opponent keeps dashing out of shield grab range, and coming from the ledge.

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Creative Commons Attribution-ShareAlike 3.0 Unported
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Talking in front of a melee setup with cpus playing is the equivalent of some old professor sitting in front of a bookshelf in a documentary lmfao! I love it

seanh
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this is the best melee channel on youtube

Trystaticus
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Great job on this video! I like how it feels chill but also "business casual" in terms of your tone, all while being informative. Well done!

waly_
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I love this mini series man, I'm learning stuff I didn't even know existed

Alextrer
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To all Dk mains






All 3 of you

Faulheit
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I miss seeing your posts on r/ssbm hope you're doing well homie

kennythekid
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i think getup attack of ledge is better in most cases. except over 100%

abdulazim