Unite Berlin 2018 - Optimizing Binary Deployment Size

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Deployment size can be critical to your game’s success, especially on mobile or web platforms. Learn about new tools in Unity that help you understand your code and data sizes, give you more control over what ends up in your build, and ultimately, help you reduce the size of your content.

Speaker:
Jonas Echterhoff (Computer Programmer, Unity)

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I agree with the pretext of the video. On mobile, build size matters a lot. So after exhaustive searching and testing for why the "levels" section is so bloated in my builds but not the project itself - even after writing a custom runtime-only multi-technique static-batching tool... I now finally know what the issue is. Prefabs are an "Editor only" feature and unpacked during I just tested that claim with some low hanging fruits and yes - prefabs seem to be unpacked completely for every scene in a player. I'm trieing to keep emotions out of this right now, but I must say that this is far from optimal behavoir. This needs to be an option in the player settings and at the very least made clear in the section about build sizes in the documentation. I'm pretty sure I'm not the only person who wasted a lot of time over this (Found multiple unanswered questions regarding this exact issue on unitys page). Not sure how to create an easy or moderately complex workaround for this right now. I'd be grateful for suggestions

christianschatzschneider
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Was so upset when I found out this talk was re-scheduled. This was the talk I was most looking forward to and I managed to miss it. At least now I have this video!

pru_
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the unity for small things sounds cool. cant wait to see how it turns out

AB-xuyf
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Awesome video.
It would be useful to create documentation regarding what was included in the video material. Step by step outlined what to pay attention to when creating a build of a small size...

MarekNijaki
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This talk is really informative! Thank you :)

Sandfeld
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Huh? How do you get those cool dividers in the hierarchy window?

lordcalvert