Factorio SPACE AGE Is Finally Here! ⚙️ Lets Go To Space 🚀🪐

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FACTORIO SPACE AGE
Factorio: Space Age continues the player's journey after launching rockets into space. Discover new worlds with unique challenges, exploit their novel resources for advanced technological gains, and manage your fleet of interplanetary space platforms.

Steam Release 21st of October (Media embargo lifts on 14th of October):

SOCIAL:

RESOURCES:
Map Seed: 69767004
Save Games and Blueprints are available to Patreons

#Factorio #StayEffective #SpaceAge
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🚀 LIVE ON TWITCH.TV/NILAUS AT 6 PM CEST TODAY

Nilaus
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Started back in 2016 on 0.12 with a friend. We had entire weekends lost totally tunnel visioning in local multiplayer. Him with a laptop on the couch, me on my PC at the desk right infront.
One Session I realized on Saturday morning, that on Friday I opened a beer and never touched it. Glued to the chair in between :D

Forke
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Being able to just measure what’s on a belt loop is such an amazing QoL change omg

whatverfloatsurgoat
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I have 4000 hours and 6 years of experience in factorio. After seeing this video...I will be farewelling my family. I will be unavailable on weekends for the next 4-7 business years.

Storm-a-licious
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8000 hours is almost a whole year. Time well spent.

emptyapi
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Started playing waaaay back before the rocket launch or current engineer model existed. The end goal was just a giant biter wave you had to survive. I made the speggettiest of factories and fixed everything once I implemented robots. By fixed I mean it was still haphazard and spaghetti but I was no longer getting in my own way, and I eventually "completed" the game. I figured out how to organize things down the line in other, more efficient factories. Nearly 10 years later I'm an actual engineer with bills to pay and less time to feed to the machine, but i'm still incredibly excited to pick up the DLC.

InzeDev
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I am excited for the release, this looks like a great way to expand on vanilla Factorio and the QOL improvements are awesome.

kanserruss
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Chests: cannot build, gravity too low
Belts: yeah that's fine

Khaim.m
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well one week of content i have to skip and watch later to play it myself first....

kai.westerkamp
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Nilaus, I don't want this to sound like unnecessary fanboying here but, genuinely, you're my favourite Factorio content creator. I've watched a few Space Age videos in the last 24 hours and I don't know what your secret ingredient is but I just find myself enjoying your videos far more than a lot of the other very talented YTs. Thank you very much for such an enjoyable first episode and I'm really looking forward to seeing more over the next few weeks.

MikeJones-khbe
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I've started to play factorio because of your videos:)

now I'm UA military service man, so your videos is the way to experience something different than the war. cheers

kosswest
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That new logistics section looks like the best thing since sliced bread with those categories.

Wintercloak
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2:01 Theres some mistake with the audio, thought you should know. Great video!

TavernaMan
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You should be able to do the logic with 2 combinators. There is a trick where you subtract what you have from what you want.
An arithmetic combinator connected to your storage(s)(or in this case the belt) multiplies each input by -1 and is set to output each, so your stock is output as negative value.
A constant (or more if needed) combinator is set up with values of how much you want to have.
Connect the constant and arithmetic combinators output to the grabbers. As long as the value is at least 1 it'll set the filter. Once your stock reaches or surpasses the set limit the value for it will drop below 1 and disable the filters. (at least that's how it works 1.1 and inserter filters)

Zero-wc
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Nilaus and Factorio- name a more iconic duo.

JasonAWilliams-IS
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Started watching you with Factorio years ago. Thank you so much for all of your content. Watching your modular builds have given me so many hours of base building. Stay effective.

SwirlBridger
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1m30s in and the joy u have while explaining everything is overwhelming. also pretty interresting to hear these stats about your factorio career. love the content bro, keep it up.

philligerphil
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Loving the new content so far. I started playing this game before it was on Steam, one of the few times I ever bought a game off a website. So happy I did, the game has been exceptional and stable for so many years now that if you have a crash it's probably your fault. Love the devs, they've been on top of issues and taken on board so much noise from the community I'm surprised they are still mostly sane.

GeneralThargor
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“Thank you for the great creations and many videos – your gift for detail and aesthetics elevates Factorio to a form of art that’s really nice to watch.”

xebece
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I started playing Factorio in 2018 and remember struggling a lot with the game until I found your channel popping up in my youtube recommended. Your masterclass videos carried me through to my very first rocket. Since then I played the game on and off, sometimes with friends (we built a megabase together once) and accumulated over 600 hours. It's been one hell of a trip and I think I'm about to begin my journey to 700 hours in a weeks time lmao

kozlowskinator