History of Virtual Reality - Reality Check

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Cam begins his journey into virtual reality with a look back at the history of this fascinating technology, from Original Retro to Oculus Rift.

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Loving the 60 fps, Cam. You've never looked more smooth!

babydollface
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4 years ago everybody was like woah 60fps man so cool! But now everybody now is like woah 8k quality man, so cool!

cboy
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In my opinion Gamespot is the best informative gaming channel. All their videos have such quality in them, damn.

dethswurl
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What about those 3D helmets from 90's for PC ? There were commercial products yet not mention here.

BartoszDebski
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60 FPS is fantastic in this video. It adds so much more realism.

Chimple
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I won't be happy until we have full dive gear, sao style! Without the dieing of course.

jacarorosity
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Lets see what milestones did you miss:
vfx1, victormax stunt master, released at 90's VR peak
virtual i/o, scuba, released on decline
Also never mentioned jonathan walden, creator of the 1st commercial VR company
Then there is virtual reality therapy
Hollywood hype like, virtuosity, lawnmower man and johnny mnemonic

TheThorns
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Omg, the 60 frames are so telling when Cam movies his head around. The future is here!
BTW Great Idea for a series, keep it up!

perafilozof
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pretty soon, everyone will have a VR goggle in 2018

cybercoltz
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6:46 I was able to see it in 3D, I just watched each image with a different eye :P

davidflores
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So you gonna end the year with part 3 Gamespot ?!?!
I might be dead till then

CrashBashL
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Great video! Really Helped me with my school project on VR and its effect on society

batesjernigan
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Nice video. Visual quality of the VR headset looks very good nowadays, also rather affordable(good quality-price ratio), too. The issue is the controller and the software didn't catch up, if you want to convert fingers you will need to pay, otherwise your fingers will only work like 30-45 degrees on the front with the headset-camera emulations, since you can't see your hands, there's no such concept as 'virtual-tracked-gadgets' which headset tracks your real-life headset/chair/table), which is bad on the AR aspect and ruin your room setups. For the walk/run you can use treadmill solution so I guess that's fine(Actually, if you don't get the solution you will easily get to the motion sickness if you just stand or sit, many games just let you teleport or something, which is not immersive again, there's software solution efforts on it, though.). Anyway, it's not quite immersive, plus there's no feedback on touching stuffs unless you get haptic solutions, device have no weights since you were actually holding your controller(you can tight controller onto the objects to try to emulate it, but there's no standard, so every games/software require different setups, which is rather inconvenience), plus you will need much DIY hardware/software to bind all these up currently, too many efforts to any market. This is surely going to change on recent years, though. (you can run VR with okay PC easily right now btw, unless you want to run something very crazy)

The real issue is the software, big companies don't seems want to full-in to the market yet, so the market is almost like indie only market, which is exactly not like the PC indie otherwise I won't mention it like this, many companies don't have experience on the game market and made many weird mess that's out-of-the-market for somehow. So the thing still have few years to be stable, but it surely is near(easiest setup cost like $200-$500 btw). The recent 'fruit vision' is interesting, but $3500-3900? You can solve all the hardware issues I mentioned above with this money and still have plenty left! Too much attentions made it easily to misleading the people that it still being unaffordable(well, the other VR hardware companies also not putting enough efforts anyway), it did bring some interesting new hardware/software standards/solutions to the market though, which is nice.

Funny stuff is the 'adult' market is leading the addon-hardware/software right now, like when it weren't I guess. lol

meltybagle
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When the part two will come out? Two month have passed. 

AlexiGVS
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Anybody else with 60fps??? This looks great!

mattmccoy
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what about atari trying to make a vr headset for the atari jagaur?  it was showcased at the first e3.

AmericaTheEnslaved
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VR + Play station move = attack on Titan/shingeki no kyojin game

severedghost
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When the final prototype of the Oculus comes out it will be good enough for any VR, the only problem currently is the lack of VR content and while porn and games on a real 3D 4k screen would be beyond awesome i would probably use it even to watch normal stuff, beats holding a phone or tablet in your hand for sure.

JoeGP
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What about those gadgets used in the twenties, which was a couple of pictures in a box that you put your face in?

Janokins
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I tried something like the Sensorama at the 2009 NY comic con, where you went inside a booth and wore some 3d binocular looking device that allowed you to watch a movie in 4D with the typical 4D movies effects, i.e: water, wind, bibration and such.

StudioSambodia