FFXIV: Deep Dungeon Solo Ranged Kite Strat (Movement Abuse)

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Contrary to the popular belief that enemies attempt to chase and pause based on their internal autoattack queue, enemy autoattacks and movement are completely unrelated. By abusing their movement mechanics, and the fact that autoattacks generally happen the moment they catch you, we can cause them to lock themselves in place just as their 3 second autoattack becomes available again, lengthening the time between autos while kiting.
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I've noticed this is harder to do with enemies that double auto. Their ability resets their motion. I also wonder how one could keep replicating the spaghetti code incident at around 0:40.

Ratikal_
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I saw someone talk about this in a comment and just needed to know what it was so thank you

cutecats
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just had a party tell me this doesnt work.

soulie
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did it work out for you? i'll train this in potd.. along with spinning. behemoth is a roadblock :/

aomukai
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