Silverwing Quick Tip: Understanding Sampling

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This tut is made with Octane Version 2022.1_R5 and Cinema 4D Version 2023.1

Hello everyone.
Since I got some positive feedback on last weeks "Understanding Caustics" Tip, I thought I continue and give you a little bit more insight in to the very basics of Raytracing... which is Sampling.
Its again a very theoretical video that lets you peek behind the inner workings of a renderer and tries to give you an understanding what why good sampling is so important in modern render engines.

P.s. leave a comment if you have any good Idea for a future quick tip / tut.

0:00 Intro
1:24 Small Disclaimer
2:33 Sampling Patterns: Grid
3:37 Sampling Patterns: Random
4:54 Sampling Patterns: Quasi Random
6:40 Looking at a single Pixel
7:35 Sampling the Scene
8:33 Reflection Sampling
10:53 Diffuse Sampling
12:30 Sampling in a 3D Scene
14:12 Sampling Examples
15:00 Outro
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Like this topic ! And your explanation is just on point for an artist !

lionleehk
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Danke für all deine guten Tutorials! 😊

fachda
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Thanks for another in depth tutorial. Love the little dynamic ray setup you made.

ThomvanVliet
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incredible... I'm so bad at reading manuals and detailed written guides on this stuff. Having a visual is an absolute luxury. Thank you kindly sir

cd_core
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I love your technical breakdowns, everything becomes much clearer

TheDragoy
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Love all your breakdowns, thanks so much!

ryanuhrich
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Love your tutorials a ton. I want to know if you could do a quick tip on BRDF models. They always stump me when trying to comprehend.

traylandmccullum
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Thanks for the awesome tip.
I would be interested to know what settings Octane should pay attention to optimize and speed up its work as much as possible without a noticeable loss in image quality.

MaxPospelkov
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Always Cool ! What about some standard surface materials tuts for octane it's pretty new things

BoghmaCommunity
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can i get this scene file? i need them. thanks!

valic