Sons of the Forest is Burning my RTX GPU! | Graphics Review & Recreation

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Sons of the Forest might be one of my favorite games made with Unity — these graphics are not easy to achieve! In this video, we're reviewing the graphics and recreating some of the visual effects and lighting in Unity.

Let me know what else you would like to see. I'm particularly focusing on the vegetation (grass, trees, bushes) and lighting in this video, covering Unity's HDRP Lighting workflows. There's lots more we could do with this format!

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Chapters:
00:00 Intro
00:59 Gameplay Review
09:23 Recreating the Lighting
17:39 Outro
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Trying this new format as you guys mentioned that you'd like more lighting tutorials. Do you like this? =) For every like we get, I'll give a piece of log to Kelvin.

sykoo
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Love this! Amazing tour of some features of the HDRP based on SOTF.

GorkaGames
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Hello Sam it's really awasome and helpfull video. So I want to ask a question which I saw same thing in your video. I mean you can very cleary notice that in when you enable contack shadow. But also I it can hard but it's visible without not enable contact shadow. I'm talking about light shards or shadow shards. The shadows are not so clear I mean the shadows are looks porous. In my opinion it's so annoing. I have same issue, especially in racing game when this situation combine with motion blur creates like sparks of light, it causes a bad image, far from reality. Is there any way to prevent this?

oguzkaancomoglu
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I like this kind of tutorials in which you refer to a game, or try to reproduce something from it.

JalbaStefan
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Great video. Love how you looked at a game made in Unity and talked about it's graphics and lighting.

serpnta
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When first seeing this sequel I almost immediately thought of your level designs man, it's cool that your checking it out!

Centreus
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Well, seeing you try to recreate the river and the waterfalls (as you mentioned in the video) would of course be nice. 😃

JoachimPileborg
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Yes, please continue the format. These are things that always interest me, how stuff is made in Unity and Unreal. I'm past my developer prime (age) as it were, so these kinds of videos really help keep my brain a little younger. :) Thanks!

DavidMetzener
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Thank you! We need more lighting tip and tricks!

ДенисЗаболоцкий-фл
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crafting system is one of the coolest.. placing logs is really nice..

damislav
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Hey Sykoo! Thank you for great video and I am already looking forward for more videos. Rendering and Lighting is super hard topic for me.
One question though - do you have shadow casting enabled on the small vegetation? I have read, that on grass etc you should have it off and use only microshadows and contacts shadows because of the draw calls.

Thank you!

ivankubal
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yes we liked this format. Thanks Sykoo

challengedollar
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I've always turned off ssgi as it would make my screen incredibly blurry when either moving/rotating the camera or have objects in the screen view move

Arqae-
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Everybody raves about this game's graphics but I think nature in both Dayz and Kingdom Come Deliverance looks more realistic than it does in Sons of the Forest. Sure, the latter has nice textures and stuff but it looks much more like a game and Dayz and KCD look more like real life.

I like your videos by the way. I make my own nature models and nature scenes in Blender and always try to make it look like real life. Not that I'm always succesful :-)

KingHaggis
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It's to much fog! In real lift is not, it's more sharp!

pushthebutton
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if u made a video fixing their fps issues while keeping most of the quality ud get mad views and a mad paycheck from the devs I reckon XD

thatcanadianguy