Hardspace: Shipbreaker Review

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Hardspace: Shipbreaker reviewed by Dan Stapleton on PC. Also available on Xbox.

#IGN
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This games for people who like simulators and puzzles such as Power Washer simulator or Farm simulator. This game is best for people who have a mindset for model kits and Automotive work. It may seem like a chore or a laborer to some but those who have patience and an eye for detail you'll find a pleasant and very intuitive puzzle

khan_vile
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400+ hours in this game since early access. Ignore this review. It's a great game. Go play it.

PrinceGastronome
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This game is worth way more than a 6.
Yes, it could benefit from more various tasks and objectives in the long run, but as it is this is most assuredly one of the best zen-brain free-relaxing games you could find and performs its basic concept down to a tee.

swedishtrekkie
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Shipbreaker is one of those podcasting games. Depending on who you are, it can have a zen feeling to it.

ZackRToler
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oh no! my slow and methodical spaceship deconstruction game called ship breaker is slow and methodical and only involves breaking ships! how could this haaapeennnn????

that_one_shark
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Another game that deserves more than these reviewers are giving it this game is at least an 8...

roguefirewarrior
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Feel like this would be pretty cool in VR

LowGodd
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this game is perfect for when you just wanna shut your brain off and chill out

arpaktico
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"This is boring and repetitive." - Someone who has never played Solitaire.

revfry
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This guy at one point says the game (called shipbreaker) needs something more than shipbreaking. What, you wanna solve puzzles? Shoot something? Go play those games! This game is about breaking ships. It doesn't need to be more than that.

redviper
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This sounds like someone who was told about a game with cool explosions but given a puzzle game(which is true on both counts).

pmcollectorboy
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Sounds like they made exactly the game they expected to, but default settings should have been “difficult” settings and the 2 options for toggle should be off by default.

dyo
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Genuinely thought you died if you didn't return to the base and that was awesome for adding pressure.

That said, most ships for me take three shifts to get a >90% reclaimed.

As a zen experience, this game is tip top for me at the moment... That initial planning, peeling the ship. The feeling of watching the ship slowly get separated to pull out engines, reactors etc is so satisfying.

Huwbacca
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Chris Roberts to Star Citizen devs: Write that down! Write that down!

TheForresterOD
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"the game about emulating a worker doing a repetitive job is too repetitive for me" thanks Dan have you considered that maybe the issue is with this just not being the game for you, and not that it's a bad game?

Artemis
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Game now free with Amazon Prime. I wonder what's new since this review.

alextrevelian
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Job simulator feels like a job.
Sounds like the game does what it intends.

SynthD
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I’d expect nothing less from the snowrunner developer. Not for everyone, but those who get it, get it

prestonhoffman
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Spoken like a happy, corporate, PMC slave. The message, intent, and structure of the game has completely flown over this mf's head.

MattRandomnumber
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"Made shipbreaker feel like exactly what it's simulating, hard labor." Isn't that the goal?!?

ethany.