[3.1] Blender Tutorial: Chair Rigging, Inverse Kinematics for Beginners

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In this video you will learn how to make a cool chair animation in Blender.
Free files, both for the tutorial and the completed result:

Cool Add-ons for Blender:

Human Generator:

Massive Cars And Vehicles Add-On:

1100 Textures in Blender:

Flip Fluids Simulation Addon:

HDRI Maker Addon:

Using these links help fund all the free tutorials.
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Cool Add-ons for Blender:

Human Generator:

Massive Cars And Vehicles Add-On:

1100 Textures in Blender:

Flip Fluids Simulation Addon:

HDRI Maker Addon:

Using these links help fund all the free tutorials.

OlavD
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Your ch is so good
Short clear and relevant to what’s important

seffdog
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Excellent tutorial!

In my opinion:

1. I would name the empties beforehand like "seat", "bottom", etc. I got slightly lost which empty was which. It's also a good practice while rigging to prevent mix ups.

2. Blender has yet to corrupt any of my files (not saying it won't happen). It's faster to just press CTRL+S rather than naming a new file for every step which also takes me away from my workflow.

Of course I use "save as" every once in awhile to have backup iterations.

Anyways, I gave the tutorial a thumbs up! 😁

JKTravelsShow
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Hello sir, is it possible to make the chair some kind of spring effect. So it can go up by itself if there are no pressure on it.
Forgive my poor english. Btw, You have nice and clear voice i can understand each words hou say. Thank you

patangpecotot
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i have blender 3.1.2 and IK option is missing anybody. by the way great vid my friend

stepe
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According to Blender hint, Track To Bone Constraint is a legacy tracking constraint prone to twisting artifacts, so I removed them and the IK still works. Why do we need the Track To Bone Constraints?

containedhurricane
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