Ep5 Dealing with the outside world : Oxygen not included

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We need more dupes, lots of dupes. I am missing the huge amounts of labour we normally have by this point. But we can fix that, we just need about 1.5 kg/s more O2 and we can hire a bunch of dupes to help with expansion. Will need a gym to skill them up but that should be fairly easy.

Credits song - Aaron Kenny - Happy Haunts

Mods
DGSM - Duplicants Generation Settings Manager // by @Ony
True Tiles (texture mod) : by Aki

Map Seed : V-VOLCA-C-1556283541-8YL0A2-C3

Save game file :
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I think the mod that changes the tiles' textures is probably a good thing, because unlike you we can't just hover over the tiles to see what they're made out of.

packediceisthebestminecraf
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Francis, have you consider doing any more Base Lovin' videos? It might give you some neat ideas for future playthroughs.

draconicepic
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for the timer sensors, if lullabied lasts a full cycle than you'd want the timer to be 600 sec red and 60 green. Otherwise it'll turn green but the egg will still be lullabied

ehmeh
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I love that every ONI game that's ever been played by anyone includes a moment of rationalizing putting germy water into the clean water supply.

genehenson
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I think on this relaxed style playthrouh it's time to give your dupes the height of luxury - private bedrooms, en suite bathrooms, carpets, all modern entertainment gadgets, healthcare, the finest food, free coffee. They've earned it.

dannyunixanalyst
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I like that mod a lot, makes it easier to see what the tiles are made out of with a glance. Great cosmetic mod!

cigarr
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Have you considered making a dreko ranch to solve your reed fiber issues? I love running them as with glossy and regular drekos you can solve both plastic and reed fiber and as a side note they add a nice meet supplement.

lordxabbu
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Lullaby lasts 600 s, so you need to set the red on the timer sensor to 600s. Otherwise the timer will turn green but the ranchers won't hug the egg because it's already lullabied.

yadiracamacho
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Hello Francis, I'm enjoying this so much, they made the right call chosing the relaxed playthrough.
Also, wanted to say that you can just put one Pneumatic Door and the dispenser right after it. the dupes will drop the eggs without going through the door to the dispenser because it will be two tiles away, but they want be able to re-pick the eggs because they will be droped 3 tiles away (given they are not allowed through the door). I know how much you love simple do it and forget it type of designs :D

aymanrojas
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Loner+Rocketry interest is a fantastic dupe. When you get to space, they're the best pilots for scouting and mining, since they have an extra +4 Piloting (+10% Rocket Speed) no one else can have.

asureaskie
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Radiation eater with radioactive dupe on the same schedule sounds tasty.
And I think you should defenetly consider at least one alergic and one anemic as far as this playthrough is casual =)

mikhailgusev
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I would like to ask about if you're interested in doing a follow up tutorial to the mid-game hump, like transitioning into the late game area. I have over 500 cycles now, and I'm constantly producing Plastic and Steel. I also have sustainable water sources in the form of cool steam vents, as well as oil (leaky oil fissure), iron and copper volcano. I barely tapped in to magma at this stage of the game, so a bit of advice might help :)

jaed
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16:21 If I had a nickel for every time a bottle emptier got forgotten... I would be too busy mopping liquid spills to spend them.

GunGryphon
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2 Suggestions:
To your germy water in your tank, you could mine some uranium blocks and build a manual airlock from it into your water tank next to the outlet, if it hasn't already spread, then it would be possible to build one next to your pitcher and your pump, the radiation will kill off the germs in no time.
To your critter eggs getting hauled from their evolution place to the incubators, you can automate that by seperating your delivery lines and build an incubator room for every type of critter, then use a critter sensor to detect eggs in the room and close the chute when there are enough eggs in there, thus sending the eggs on to their final destination, the incubators can even be filled by auto sweepers. It's a bigger construction and needs a bit more space and power but cuts down on duplicant labor.
Love it that you are playing ONI again :D

Saturas
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An old school Rodríguez! I love how you are going back to so much classic basic stuff that you’ve always used. I’ll be very happy the day you make a petroleum boiler for this base.

jodiac
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Oh man, you could have put the radiation eater with the glow stick!

reyrodrigues
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3:30 for the eggs, could you use one timer and some buffers to "simplify" the timing setup? Basically, a daisy chain of buffers that gets started at a specific time by one timer?

(I do like the independent / modular nature of the individual timers but the configuration sounds a little intensive, especially if you get more incubators.)

BrendanWinterSC
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have you considered putting a tiny layer of water on top of your polluted water tank to stop the offgassing? works super well!

Aqualightnin
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For the Critter Evolution Chamber, could you keep it near the incubators, use another sweeper to ship the meat up to the kitchen and drop it in to the carbon dioxide pit? That would keep the eggs where they need to be and stop dupes running from one side of the base to the other.

CaptainLanky
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FJ, the cycle sensor/timer issue is that cycle sensors are limited to 600 seconds, while timers can be set to over 600 seconds. Your timer needs 600 seconds of down time for the "lullabyed" buff to run out, then however many seconds you think for a dupe to get there and hug it again. So, 600 off, 40-60 on. Also, the tile mod looks nice.

yaemz