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All F-Zero GX Beta Tracks found in F-Zero AX (Grand Prix and Story Tracks)
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this is a compilation of all the F-Zero GX Beta tracks found in F-Zero AX. these are only accesible using cheat codes with nintendont on a Wii or Wii U.
i put them all together and encoded them in high quality since most other footage found online was low quality and it's not possible to play this on Dolphin so this is as good as it gets for now.
also, i didn't add any music to the tracks with no music to keep things exactly as they are in the AX beta versions.
General differences between AX and GX:
the real F-Zero AX is very different compared to F-Zero GX in several things.
the main differences are that the physics are completely different and that makes most advanced techniques from GX not work in AX. another big difference is that L/R strafing in AX is much weaker than in GX and this alone is why you can't MTS or MTRS. side attacks are mapped to the L/R buttons and work similar to F-Zero X in that they need double taps to activate. to do drift turns, you have to press B to brake and this breaks grip and lets you turn sharply. Quick Turn is not possible either so you need drift turns. there's other minor differences such as sound effects for the engine and boosting and the speedometer graphics.
simply put, the real AX is different from GX and can be considered a separate game. the "AX" that so many people think is inside GX is nothing more than leftover menus from development since you play under GX's engine and rules at all times when playing GX.
Don't forget to subscribe and touch the bell for updates.
i put them all together and encoded them in high quality since most other footage found online was low quality and it's not possible to play this on Dolphin so this is as good as it gets for now.
also, i didn't add any music to the tracks with no music to keep things exactly as they are in the AX beta versions.
General differences between AX and GX:
the real F-Zero AX is very different compared to F-Zero GX in several things.
the main differences are that the physics are completely different and that makes most advanced techniques from GX not work in AX. another big difference is that L/R strafing in AX is much weaker than in GX and this alone is why you can't MTS or MTRS. side attacks are mapped to the L/R buttons and work similar to F-Zero X in that they need double taps to activate. to do drift turns, you have to press B to brake and this breaks grip and lets you turn sharply. Quick Turn is not possible either so you need drift turns. there's other minor differences such as sound effects for the engine and boosting and the speedometer graphics.
simply put, the real AX is different from GX and can be considered a separate game. the "AX" that so many people think is inside GX is nothing more than leftover menus from development since you play under GX's engine and rules at all times when playing GX.
Don't forget to subscribe and touch the bell for updates.
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