NEW HERO? Use HEROES While UPGRADING? | Reddit Supercell AMA (Clash of Clans)

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NEW HERO? Use HEROES While UPGRADING? | Reddit Supercell AMA (Clash of Clans)

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Using Heroes while upgrading will make this game so fun to play

yms
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They need to add two tabs to our existing clan chat.
1) Officer Chat: Where the leader and co's can talk without interruption when needed.
2) Friendly Challenge: Where people can do 9, 000 friendly challenges without deleting the actual clan chat.

They also need to have an option where if you would like to attack yourself in a friendly to work on something new or different you have the option to keep it private. No one sees the challenge, the attack or the result.

Also, the fact that upgrading heroes aren't available for normal use is annoying, but completely understandable. It's a business after all and that's a large source of revenue. That being said, the fact that heroes are unavailable for friendly challenges is simply idiotic.

jerrywalker
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A potion of awakening that lasts 1 hour and can only use upgrading heroes in war and not multiplayer would solve everything

ItsFactsSoCope
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In my opinion,

1. Using Heroes while upgrading won't be implement is understandable though it still sucks we cant
2. Clan Cosmetics In the Future seems fun
3. More ways to get Ores is appreciated
4. 12-month TH cycle left me speechless, I still don't know if I like it or not
5. Social System in CoC is one of the long time plaguing problems so im optimistic for its improvement
6. I really hope they consider adding more clan perks ones the higher priority problems are solved

Thats all from me

flaming-will
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If they add a hero but only let 4 go in attacks, then just upgrade the one that you aren't using in wars.

dracula
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For clan perks supercell could add:

1.More treasure capacity in cc
2.more cc donation
3. Like 10-15% more loot in wars
4.request for donations decrease to 8 min

plavalec
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My several ideas are:
- builder potion to be able for purchase with raid medals in the trader like the potion for the lab
- choosing how much from the treasury you want to take instead of taking all the resources at once
- seeing what equipment the attacker has used after the battle is over or normal attack is over
- removing the 24 hour cooldown when changing a war base and want to make use of it or just make it so that when you change a wall or something small to not have to wait such long time
- enable donation when you are in the war screen instead of having to go back and then donate
- enable having the option to go back to village directly when you are at the raid a clan screen instead of clicking back twice

НиколаМихайлов-рю
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I think putting all the heroes in a single structure could work
They could remove their original altars (maybe the Grand Warden becomes a statue on this specific building during defense) and they could implement a system where you can assign which existing building will function as the Hero's altar

ytplayer
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i think if they add in new heroes just turn the queen, king, warden, n rc pad into hero pads where you can select which one is placed there out of 4+ heroes so theres only ever 4 on the base. this will change up defense strats too placing which heroes you want defending the base

tevvvs
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The moment I saw the title, I know them Twitter pages gonna be like: itzu confirmed 5th and 6th hero TH20 LETS GOOO🤣🤣

TK-Gamez
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An accessibility feature SC could add is to 'stat squish' hero levels. Stat squishing is basically where you scale down something in a game that currently has too many layers or levels. 95 hero levels is way too many and a daunting prospect for all new players. If you squished those 95 levels down to a more reasonable number, like 25 or 30, it becomes much less of a deterrence to new players and won't impact the current power of the heroes for existing players. It will also make each level present a significant power increase, whereas 90-91 queen for example is a negligible upgrade, so upgrading will feel more worthwhile

SA-Alex
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Upgrade time for heroes should be reduced instead of making them available while upgrading, ,it is ridiculus to wait on a hero for a WEEK especially a hero as important as grand warden, ,u can almost never triple without the warden

Erenfr
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so they don’t want new players to get discouraged making a new clan if there were new perks and whatnot. but they’re fine leaving in 300 hero levels..

Oblivion_Rings
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I think adding ore into the free to play pass would be great. For example instead of clan capital resources which is basically useless.

minorismc
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I hope they come up with a solution for clan recruitment systems, because right now it’s a nightmare.
I would suggest:
- recruitment based on language/nationality
- list of all the players that aren’t in a clan (again with specified nationality)
- 48h max duration of the clan invitation to a new player, so that the player can receive new invitations even if he doesn’t refuse the active ones
- maybe divide the clans based on their league, and make those clans visibile in the search bar for players based on the level of the player (for example a player with more than 600 war stars can see clans in crystal league, more than 900 for master league clans…)
- new filters to search new players (like language spoken, th level, war stars…)

edoval
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I recon that supercell will make a new upgrade for the spell tower that drop a heal potion for towers (rebuild spell)

spectrecreeper
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I think the heroes question/answer was fair. I don’t expect them to give up such an obvious source of revenue lightly, but I’m glad to hear they’re considering their options now that there’s event passes and equipment to spend money on instead.

rhys
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Introducing new heroes to the game while limiting hero usage to 4 will significantly improve the overall quality of life. In my opinion, it strikes the perfect balance between revenue and quality of life. This change will encourage players to utilize different attack strategies when a hero is upgrading, yet they can still compete and join in wars and have fun. Currently, the upgrade system of heroes fails to provide this.

KevinGosiaBeliën-Boonen
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I think adding ore loot into the single-player goblin road would be very nice as it makes single-player at least somewhat relevant again; I'm a th15 and haven't touched single-player for 4+ years. The amount of ore per base could scale up to match the average attacking power per th level (eg. so you don't have th10s with all level 15+ equipment).

leonardomicarelli
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If we get to use our heroes while upgrading will be insane

SaikyoShahzan