Clo3D Blender Mixamo Animation Alembic Materials Fix Loop Simulation NLA Editor Seamless Walk Cycle

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Previous video about setting up the avatar and Simulating in Clo3d

Part 02

Full workflow working between Clo3D ,Blender, Mixamo and Daz Studio to create walking animations and cloth simulations. Learn how to loop the cloth simulations in Blender and how to fix issues with the avatar and armature in Blender.

This part covers working with Blender to fix any issues from the Alembic imported from Clo3d. Fix materials and any shading issues, add thickness to garment and best practice for working with Animaiton.

Final scene set up using the Non Linear Animation Editor and an MDD cache to loop the animation for a seamless finish.

Clo3d Introduction series here

Intro to Blender

Material Creation in BLender

#clo3d #clo3dtutorial #blender #blendertutorial #mixamo #animation #digitalfashion
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This series of videos where you teach this process was insane bro!
It will certainly open many doors for new creations.
congratulations on your work bro, it’s awesome man!!

nevixart
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I will repeat all the time, that you are Thank you so much for your tutorials. If I could click a lot of likes, I would do it every day)))) Thank you, thank you, thank you for your job!! Please, don`t stop and continue make tutorials about Blender, Clo3d and Substance Painter. You are the only one, who demonstrate all process step by step, program by program. It`s incredibly useful!! I`m your follower forever on all your social media, because you are one of a kind!!

daria_abakumova
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Such an excellent series! Thank you! You're a great teacher!

weiyingk
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WOW! Thank you very much! Finally! Finally, I can turn this obnoxious alembic into something I can work with in the blender! And adjust the solidify! How many my sufferings and torments and a million extra movements to get what I want. I tried to export mdd from alembic to clo, but it doesn't work like that in blender. And this method works! And also dividing into materials is love!

zolotozhovta
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Thank you so much for this tutorial! I apologize if I overlooked this, but how do you set up your textures using UDIM tiles with this workflow?

alexgreen
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How could I make the animation of the cloth and the avatare loop over 250 frames instead of 60? I tried something but somehow the cloth simulation does not follow the movement of the avatar after the first walking cycle.

tnt
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i bring in one solid abc file and when i put my diffuse the material for the pants are right but not the tshirt

Vertexvoyager
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can i increase the key frame and make the walk animation longer?

dakshpithadia
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Hey! I loved the serie but I'm really lost about the texturing part. For example, I used substance painter to texture my clothes and I have the textures files, but I don't know how to make them work on an alembic files. Do I have to use the obj of the clothes that i imported with diffuse map to blender and transfer the UVs? But when i try i cant seem to be able to transfer the Uvs to after that transfer my materials so I don't know what i'm doing wrong. I searched for a lot of times in forums and youtube but nobody seem to talk about it lol or I'm searching wrong.

I tried watching your substance painter/blender/mixamo/clo3d workflow but the video went just too fast for me to understand what happened haha. I would really like your input about that cause i really dont find nobody anywhere talking about how to use substance painter textures to make them work with an alembic file in blender.

I also tried to transfer my obj files materials that had the substance painter textures to the alembic mesh but it didnt work. Thanks for your input and your videos!

kurozeitsuki
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Heyy, thanks again for all your help! I have this issue even though I followed all your tips. I had to calculate a bit differently because my walk frames were saved from CLO from 24-80. So I did exactly as you said but I chose 52 as the middle point but it didnt work again. I tried this 3 times. Can I send you a screenshot maybe?

mariammchitarian
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my walk doesn't have the same pose in different frames, how do I deal with that?

vsza