Digital Puppetry from Jim Henson's Creature Shop x Unreal

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Puppetry excellence and technological innovation come together in Jim Henson's Creature Shop's Emmy Award award-winning Henson Digital Puppetry Studio, which integrates Unreal Engine and motion capture with our own patented hardware and software. We have mastered the only approach to CG animation that features fully puppeteered body animation, facial animation, and lip sync of a CG character in real time using the renowned puppeteers and artists that are part of the Henson legacy.

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When I see stuff like this I wish Jim was still around to see where his work had gone and what it is accomplished. Not a lot of people realize some of Jim's work has led to Major developments in prosthetic limb design and advancement.. I am still big on practical effects like Howard the Duck back in the 1980s that jam complained so much about ;). I love CGI but things like the aliens in Farscape or Howard the Duck the original '80s version are a reminder of what's possible with physical effects just as much as digital. I hope there's always a place for something physical and tangible that an actor can reach out touch and interact with especially when enhancing it after the fact with digital modification.. Stuff like this is really impressive where it's a combination of puppeteering and CGI.

peterparker
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I love it! Digital performances that can be captured in production with the director and the actors/performers together. All the creativity and spontaneity and freedom of shooting a film without extra constraints or limitations. Very cool.

tyleradams
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As an '80s baby that grew up on Sesame Street, Fraggle Rock, The Dark Crystal, Labyrinth, & Storyteller & have monetarily supported most Jim Henson productions; I don't mind that some Computer Graphics is used so long as the essence of JH's uniqueness in physical puppetry & animatronics in final production displayed isn't unused & is the majority of the content output. Otherwise, if 100% or near 100% of completed JH output is CG, JH Creature Workshop will have become like all other CG production brands: standardized & cookie cutter. What makes JH content different from all other entertainment is the combination of appearance, unique puppetry & animatronics as well as the mannerisms expressed through the Muppets used. Please don't become another Pixar.

wA_TroCon
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Yall probably need to re edit this video so it starts with Jim’s quote “I’m really exciting by computer graphics and performing them as puppets”

zeastburg
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You know what else is no latency, straight to editorial at feature film level of quality? Real, actual puppetry. I'm sure you're doing some good stuff with this but it doesn't, and can never beat the thrill of seeing a real muppet, or any puppet, on the stage or film set, on the small or big screen. Seeing human actors alongside puppets has a real magic that is rare in the age of CG. Please don't let this beautiful artform die.

Eilavamp
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I really want to see the JH company create characters again the way they did on Where the Wild Things Are. That combination of irl fur suits and photorealistic facial features projected onto those suits was a game changer

jnee
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My kids loved Word Party when they were so young. I didn’t know you shot it this way. That’s great. I appreciated that so much and preferred that above them watching cocomelon. Thank you!

Jetse_Dv
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I dont think people in the comments really understand that Jim himself was a huge fan of computer technology. He was always interested in seeing how far he could push not only his but other's limits on what is and isnt a puppet. Its why Dark Crystal exists at all, he wanted to make something he KNEW others would dislike and while it didnt break box office numbers here, it sold outstandingly well in other countries and is beloved as a film/series today. Its FINE to use Unreal and test new grounds here with this kind of technology, Jim would be amazed by all of this. But don't push too far past that line or you'll lose the magic the Creature Shop is so well known for putting out. DONT LOSE SIGHT!

Beefaroni_Bert
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I knew one day computers would take over puppetry. It was inevitable. But, man, it's the evolution of CG ive been waiting years for

knuclearx
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This is stunning technology, so much mocap going on!

darthmarticus
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if it was up to me i'd still use real puppets but I understand how digital puppetry is much more efficient and easier to utilize

xx_kuus_xx
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I wish Jim Henson and Kermit were here to see this.

JasonVidaEnt
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Just saw this at the SIGGRAPH2024 exhibition hall, it was awesome!

TomSidProductions
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I challenge anyone to tell me any of this is as magical as Ludo.

DarkBlissful
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half these comments are like "I understand your studio may have dozens of expert craftsmen and performers looking to expand their skills by innovating in their field but actually you shouldn’t because you haven’t considered it makes my tummy feel bad"

gabrielstern
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It would be sure cool of you made Discworld movies. Youre a match made in heaven

shayZero
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As someone who’s seen labyrinth, I know this studio is able to do better.

SpaceShip-Orion
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Cool! I make real-time digital puppets in unreal engine too

johnalexander
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That’s so, cool i really want to get into this kinda stuff,

jaedonwallace
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Very cool blend of CG and traditional techniques!

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