UE4 Lazy Tutorial - Low-poly Landscape Material

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Making Lowpoly landscapes in UE4 isn't as straight forward as it should be. In this quick tip, I will show you how to turn any landscape into beautiful low-poly scenery.

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FYI in UE5 this shader crashes for some reason when you hook up the normal. Just use the World Position node instead of World Position With Scale. Or send the XYZ output to both DDX and DDY instead of using XY.

jared
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"Watch all seasons of Game of Thrones while the shaders compile." :-D

donnie_wong
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This is awesome. Great tips, timing, editing, and humor... man you've got it going. I laughed out loud with the "watch GOT while shaders compile!" Nice work!

emerymcartormusic
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Thank you so much for linking the landscape material in the description!

nshis
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i have been searching for hours and all of the tutorials are 1h+ thanks so much

jaky
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Great tutorial man! Helps a lot! Many thx!

pdwwzs
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OMG finally the answer is here after 10 hours of googling! You can watch more than GoT if you build lightening.:D
Edit: I'm using world composition and after adding this to my material it shrank my landscape to just one tile, I wish there was a way to reduce landscape topology without changing the size of terrain.

manulscode
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For some reason my landscape turns completely black on mobile clients when i connect the nodes to the normal input. Works fine in the editor. Has anyone an idea why ?

jogurt
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Hi, I'm using unreal 5 and I cant find the "change component size" tab

jellyfishdesignstudio
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This is so much better than watching a one hour video learning to do this saved so much time.

andrewrodman
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Aren't partial derivative functions only in HLSL? This means these shaders wouldn't have an equivalent on any non Direct X target. Maybe I'm mistaken.

Weaver_Games
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Please do more lazy tutorials for UE4! Next one - lazy animation blueprint please! :)

II-ergj
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okay...im going to watch another 2 weeks of beginners tutorial then im coming back and do this!

EkkoMr
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im having trouble downloading the landscape material, is it because I'm using UE5? it says unknown when I try to drag it into my content browser

ethanlisy
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How do you get to change component size menu to reduce the resolution? It seems unreal has updated and I can't figure out how you got to that menu.

KathleenSkinner
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Adjusting the Material Instance blendheight doesn't fix the landscape warping when you zoom out/zoom in. Everything keeps warping in on eachother and the landscape becomes deformed, is there a way to fix this?

Edit: nvm bb, LOD's are a pain.

HardCoreGaming
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I am using UE5 and have been looking for hours for how to change the resolution???? Where is this option?
plz halp

billupsti
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i've been experimenting with some psuedo color banding to great success... hard to find ways of detailing flat colors lol
might even try find a way to accentuate the borders between landscape verticies; but it's honestly been 3 years since i've gotten deep into shaders and have forgotten most things xD

ethanwasme
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in Unreal 5 the Chance Component Size tool doesn't seem to exist, so I'm not sure how to continue from this point. Any tips?

coffeeris
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im getting the error: [SM5] (Node CrossProduct) Coercion failed: MaterialFloat2 Local2 = DDY(Local0.rg);
: float2 -> float3

oqedits