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Voxel triangulation, using simple greedy algorithm.

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Sometimes you need to triangulate, this time it is bescause we want this solution to run on lower end hardware, Where ray marching might not be fast enough.
Warning i think his code is a bit complex, so i made it from scratch and its work ok. But there is always room for improvement.
Just as i uploading this video i found this reference as well.
There is also some basic pr vertex ambient occlusion.
Warning i think his code is a bit complex, so i made it from scratch and its work ok. But there is always room for improvement.
Just as i uploading this video i found this reference as well.
There is also some basic pr vertex ambient occlusion.