UE4 Tutorial: Matinee - Animating a Static Mesh

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Looks at 3 basic methods for animating a static mesh in a Matinee sequence within Unreal Engine 4; Simulate Physics, Visibility Track and Movement Track (Mac OS, Engine build 4.6.1).
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I've been searching for hours for this!! Thank you a lot C:

atkay
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@Bridig Costelo, great video! What about animating characters, i.e. a biped or quadruped? Does Matinee allow interpolation for more complex characters?

theAlphatron
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my camera is set to the moving object when I hit play. why, do I need to create a camera group in Matinee first?

rockmanxdi
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This is for physic objects only? i have some static meshes which i'm using as weapons pick ups, i want to make them rotate in the air and with gloving circle around like in GTA Vice City, i made it with sequencer, but i'm not happy with the results, i set 360º rotation anim, i'ts alright, but when mesh makes full circle rotation and its time to repeat, it gives like a little glitch or delay to start playing the loop again, and thats what i don't like, i want to make them rotate smoothly without notice of loop repeat

betraid
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my matinee is only 5 seconds long and i cannot lengthen it by grabbing the red arrows at the far right, how do i lengthen the sequence?

Snowmanzz
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I thought you were going to animate a manatee :(

Voondubah
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