Magolor by KIRBYTV (Kirby) [CMC+]

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IF YOU USE CMC MOD MANAGER, YOU ARE MISSING DETAILS IN THE README! REMEMBER READ README IN ZIP THING!!!

Moveset

Remarks: Sometimes the number keys are used to express the direction.
The default is to the right.
If there is insufficient information, please refer to the last defined description.

Jab
All 57 frames, 第一下28 frames, Hitbox appear in 8 frames (first time) and 34 frames
(second time)
Really normal, simple and unadorned.

Side tilt
All 25 frames, Hitbox appear in 8 frames
Spike forward, 8%, idea points 0%

Side Smash
All 37 frames, Hitbox appear in 8 frames
First charge before will only shoot a magic bullet, short but can use to disruption
First charge will shoot three magic bullet, idea points 0%x2
Second charge will shoot a bunch combo magic bullet, 4 combos if hit

Down tilt
All 25 frames, Hitbox appear in 0~20 frames
Slide

Down Smash
All 35 frames, Hitbox appear in 15 frames
Throw two apple, apple will change with charging
But, they will got throw in random force, and will explode when touch enemy
Beside, this attack won't spawn Golden Gem Apple

Up tilt
All 27 frames, Hitbox appear in 8 frames
Around two spike up, but looks like a kind to weak...

Up Smash
All 33 frames, Hitbox appear in 8 frames
First charge before will make another two spike up, stronger than inside one
First charge will make another two spike up again, strong than first charge before spike
Second charge will make another two spike up again, will very pain when got this!

Dash Attack
All 33 frames, Hitbox appear in 8 frames
Throw apple with random force.
idea points 0%x3

N-Air
All 36 frames, Hitbox appear in 15 frames
Wow, super disruption

F-Air
All 28 frames, Hitbox appear in 8 frames
N-air magic bullet thing
idea points 0%x4

B-Air
All 17 frames, Hitbox appear in 4 frames
Useless, suck moving
idea points 0%x5

U-Air
All 42 frames, Hitbox appear in 12 frames
Spike up, idea points 0%x6

D-Air
All 42 frames, Hitbox appear in 12 frames
Meteor KO! idea points 0%x7

Grab
All 30 frames/35 frames, Hitbox appear in 5 frames
Jab grab

F-Throw
All 25 frames, Hitbox appear in 8 frames
Enemy flying just like a yoyo ball
idea points 0%x8

B-Throw
All 27 frames, Hitbox appear in 4 frames
Spike, item points 0%x9

U-Throw
All 43 frames, Hitbox appear in 8 frames
Spike, item points 0%x10

D-Throw
All 42 frames, Hitbox appear in 12 frames
Spike, item points 0%x11

N-Special
All 129 frames, Hitbox appear in when you didn't hold special button
First charge before will only shoot a magic bullet, short but can use to disruption
First charge will shoot a bunch combo magic bullet, 3 combos
Second charge will shoot a bunch combo fire ball, 4 combos with explode
By the way you can moving left and right when you charging

Side Special
All 40 frames, Hitbox appear in 5 frames
idea points 0%x12

Down Special
All 15/150 frames, Hitbox appear in 5/103 frames
Throw 3 Apple at random force, every single apple is players that play Kirby Clash's money)
Down Special again will let Apple explode

Up Special
All 140 frames, Teleport at 100 frames
Hold Special button can let Magolor stay it, but only 100 frame
Press direction button to moving magic circle, release to let Magolor teleport to you point

Final Smash: ULTRA SWORD
All 263 frames, Hitbox appear in 193-204 frames
Big Attack Range, High kbg and bkb, Ignore Shield
Damage will change with the actual minutes, up to 90% down to 20%
Counterplay is obvious, though.

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