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Harry Potter Catch The Snitch – Overview and How to Play – A Harry Potter Quidditch Board Game
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Catch the Snitch – A Wizard's Sports Game is a new miniatures game from Knight Games set in the Wizarding World of Harry Potter, and more specifically, on the Quidditch pitch.
Join Charlie, the Online Editor of Tabletop Gaming Magazine as we dive into the world of Harry Potter and explain how to play the game.
Disclaimer
This is a paid video for Knight Games and is not a review of the game. While we won’t be applying the sorting hat to this game, we will be taking you through what you get in the box and how to play the game.
We’d also like to say this is a prototype copy, with 3D printed miniatures, and not the highly detailed pre-coloured miniatures that the final game will ship with.
What is Catch The Snitch?
Catch the Snitch is a miniatures sports game of the wizarding variety. It’s for two players and plays between 40-60 minutes.
Each player takes the role of a coach of a quidditch team, made up of three chasers, two beaters, one keeper and a single seeker. Each house has their own powers, and players can even build their own decks to suit their play style.
Your goal is to score as many goals as possible and collect enough snitch cards so that when the snitch is finally spotted, your seeker has the best chance of hunting it down.
You’ll be moving, passing, stealing the quaffle, and of course, whacking bludgers at your opponents to hopefully slow them down a bit.
Each time you score a goal with your team, or build up enough tempo, you take a snitch card from those available, and build up your snitch deck.
But once the snitch arrives, we move on to the second phase of the game, the race for the snitch is on. Players will then use their snitch deck to race towards the snitch, and snatching it – and victory – from the sky.
What’s in the box?
A large Quidditch pitch game board
Nine action dice in black, purple and orange
One attacking team token
17 Stunned tokens
16 snitch cards
15 Goal tokens
15 Tempo tokens
15 Locked tokens
Four flag tokens
30 Dice tokens for advantage and disadvantage
A spectator tile, and tokens, for the advanced spectator mode
28 player cards (seven for each house)
100 tactical cards (25 for each house)
4 spectator cards
6 goal hoops, for shooting
14 coloured bases
And of course, 28 highly detailed miniatures, depicting each of the four Hogwarts houses
Join Charlie, the Online Editor of Tabletop Gaming Magazine as we dive into the world of Harry Potter and explain how to play the game.
Disclaimer
This is a paid video for Knight Games and is not a review of the game. While we won’t be applying the sorting hat to this game, we will be taking you through what you get in the box and how to play the game.
We’d also like to say this is a prototype copy, with 3D printed miniatures, and not the highly detailed pre-coloured miniatures that the final game will ship with.
What is Catch The Snitch?
Catch the Snitch is a miniatures sports game of the wizarding variety. It’s for two players and plays between 40-60 minutes.
Each player takes the role of a coach of a quidditch team, made up of three chasers, two beaters, one keeper and a single seeker. Each house has their own powers, and players can even build their own decks to suit their play style.
Your goal is to score as many goals as possible and collect enough snitch cards so that when the snitch is finally spotted, your seeker has the best chance of hunting it down.
You’ll be moving, passing, stealing the quaffle, and of course, whacking bludgers at your opponents to hopefully slow them down a bit.
Each time you score a goal with your team, or build up enough tempo, you take a snitch card from those available, and build up your snitch deck.
But once the snitch arrives, we move on to the second phase of the game, the race for the snitch is on. Players will then use their snitch deck to race towards the snitch, and snatching it – and victory – from the sky.
What’s in the box?
A large Quidditch pitch game board
Nine action dice in black, purple and orange
One attacking team token
17 Stunned tokens
16 snitch cards
15 Goal tokens
15 Tempo tokens
15 Locked tokens
Four flag tokens
30 Dice tokens for advantage and disadvantage
A spectator tile, and tokens, for the advanced spectator mode
28 player cards (seven for each house)
100 tactical cards (25 for each house)
4 spectator cards
6 goal hoops, for shooting
14 coloured bases
And of course, 28 highly detailed miniatures, depicting each of the four Hogwarts houses
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