Using Mesh Baker To Bake Thousands of Objects In a Very Large Scene

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Using the "auto generate bakers" feature to efficiently bake thousands of objects in a very large scene.
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The "auto generate bakers" feature was replaced with a different process using MeshBakerGroupers and GroupBy filters. The new process is more flexible. This tutorial video shows how it works:

IanDeane
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How you make prefab of that whole object...?? I soo Confuse

arvrmr
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This is cool, but it doesn't work with the newer version... UI isn't the same.

shikaotewarrior
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When i creating that All Combime Mesh Object Created in Hirachy and put into a gameObject and try to make prefab it doest work it show Emty

arvrmr
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Hi Romit, you need to set the "output" field on the Mesh Baker component to "bake into prefab", and create a prefab of an empty game object and put it in the "result prefab" field.

IanDeane
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What if I want to destroy a mesh, such as a tank for instance. Would it destroy the entire mesh which contains everything? Kush.

rjayerge
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Hello! This sound really good!! It really speed up the game? I have alot of objects.. stones, trees, houses, small objects like spoons, can etc etc etc etc.... Im suing Gaia, Gena & the new CTS shader they developed - How is this asset working together with them ? =)

Thanks for making Unity awesome!

Mattis

astralstormgamestudios