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3D Game Programming - Episode 6 - Performance Boosting
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Welcome to a series of videos where we will create a 3D game (probably a first person shooter) from scratch, using just the included libraries in Java 1.6. If you have any questions or problems, leave a comment or send me a message, or tweet at me.
In this tutorial:
How to boost performance
How to smart code
Tell me if you want more!
3D Game Programming - Episode 1 - Window
3D Game Programming - Episode 3 - Arrays
3D Game Programming - Episode 24 - Making Our Launcher Work
3D Game Programming - Episode 26 - Custom Resolutions
3D Game Programming - Episode 30 - Colour Processing In-Depth
3D Game Programming - Episode 18.1 - A Few More Things
3D Game Programming - Episode 2 - Game Loop
3D Game Programming - Episode 4 - Drawing Pixels!
godot 4 character customization tutorial - ep1: basic character with color changes
3D Game Programming - Episode 15 - Textures + More!
3D Game Programming - Episode 4.5 - How Rendering Works
3D Game Programming - Episode 10 - Floors and Animation
3D Game Programming - Episode 6 - Performance Boosting
3D Game Programming - Episode 32 - Sprite Mapping
3D Game Programming - Episode 33 - High Resolution Rendering
3D Game Programming - Episode 9 - Beginning 3D
3D Game Programming - Episode 8 - Alpha Support and More
3D Game Programming - Episode 27 - Decorating the Launcher
3D Game Programming - Episode 20 - Continuing Walls, Fixing Bugs, and Managing Crashes
3D Game Programming - Episode 29 - Launching The Game
3D Game Programming - Episode 18 - The Beginning of Walls
3D Game Programming - Episode 5 - Playing with Pixels!
3D Game Programming - Episode 7 - FPS Counter
3D Game Programming - Episode 21 - Texturing Walls, Fixing Clipping, and Fixing the Mouse
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