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[TAS] SMB1 4-2 Saving '3 Bump' Framerule with Vine Warp (No L+R)

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This TAS saves the standard 4-2 framerule that RTA players get in runs with the standard 3 bump method. Big shout outs to AndrewG for first tweeting about wanting to see an optimized version of this, and also to Kosmic for asking me if I wanted to try TASing this.
AndrewG and Kosmic were both messing with this for a while (mostly RTA), and the best they got was 372 pipe entry. Most of the time that this TAS saves over their RTA attempts are:
1. Getting running speed on the jump to reveal the coin block.
2. Having Mario jump into the corner of the pipe just before climbing the vine in order to get the camera into the right position much faster (camera ram address is $0009, which needs to be 07).
3. Fast block climb up to the vine.
This TAS gets the framerule with 2 frames to spare. You can still save the framerule with 0 frames to spare if you don't do the crazy TAS turn around into the warp zone, but you do need TAS fast accel.
Also Niftski made the beautiful thumbnail so everyone be nice to him for the next 37 hours or so to show your appreciation to him.
AndrewG and Kosmic were both messing with this for a while (mostly RTA), and the best they got was 372 pipe entry. Most of the time that this TAS saves over their RTA attempts are:
1. Getting running speed on the jump to reveal the coin block.
2. Having Mario jump into the corner of the pipe just before climbing the vine in order to get the camera into the right position much faster (camera ram address is $0009, which needs to be 07).
3. Fast block climb up to the vine.
This TAS gets the framerule with 2 frames to spare. You can still save the framerule with 0 frames to spare if you don't do the crazy TAS turn around into the warp zone, but you do need TAS fast accel.
Also Niftski made the beautiful thumbnail so everyone be nice to him for the next 37 hours or so to show your appreciation to him.
[TAS] SMB1 4-2 Saving '3 Bump' Framerule with Vine Warp (No L+R)
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