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Stellar Blade - Demo PS5
Stellar Blade - Character Design
Stellar Blade - PS5 No Commentary Gameplay
#stellarblade #ps5 #demo
Youtube:
/ @goganc
Copyright Disclaimer under section 107 of the Copyright Act 1976, allowance is made for “fair use” for purposes such as criticism, comment, news reporting, teaching, scholarship, education and research. Fair use is a use permitted by copyright statute that might otherwise be infringing.
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Stellar Blade is an upcoming action-adventure game developed by Shift Up and published by Sony Interactive Entertainment. The game is scheduled to be released for the PlayStation 5 on April 26, 2024
Stellar Blade is played from a third-person perspective. Combat focuses on grasping the attack patterns of enemies and countering with precise timing. Eve’s Beta Gauge is filled by parrying and evading in combat. The Beta Gauge is spent to use skills such as piercing super armor and enemy combo interruption. Eve also has a Burst Gauge filled through successive parries and combos, which can be used to activate buffs and powerful attacks. The game utilizes the PlayStation 5 DualSense controller's haptic feedback to deliver feedback on enemy attacks and weapon accuracy. Exploration features wall scaling and swinging on ropes for environmental traversal, with things to be found including extra costumes. The overworld has NPCs who can provide Eve with side quests, with the option of either taking them on or ignoring them. Scattered throughout the world are supply camp checkpoints where the player will restore health and retrieve stored items, though doing so respawns all Naytibas in the surrounding area, similar to the Meditation Circles in Star Wars Jedi: Fallen Order.
Humanity is driven from Earth after a losing war against alien invaders called Naytiba. To reclaim their lost home, Eve and her squad are deployed from the Colony to fight the Naytiba and to take back Earth. Eventually, Eve meets a survivor named Adam, who leads her to Xion, humanity's last surviving city on Earth. Eve then makes contact with the elder Orcal and establishes relationships with the residents of Xion in order to further her mission to save Mankind and reclaim Earth.
On April 4, 2019, Korean studio Shift Up (founded by Blade & Soul illustrator Kim Hyung-tae) announced Project Eve for PlayStation 4, Windows, and Xbox One and was to be developed in Unreal Engine 4. A prototype for new gameplay and art direction was shown in late 2020 without mentioning any of the game's platforms for release. In the September 2021 PlayStation Showcase, the game was announced to be an exclusive for PlayStation 5 and would be published by Sony Interactive Entertainment. In a September 2022 PlayStation State of Play, the game's final title was revealed to be Stellar Blade with new gameplay shown off and an original release window scheduled for 2023. The next day, MONACA announced their involvement stating that their members, Oliver Good and Keita Inoue, are participating in the music production of the game. The game uses 3D scanning for some character models with Eve being based on the model Shin Jae-eun. In December 2023, the game was delayed to 2024. In a January 2024 State of Play, it was announced that the game would be released on April 26.
Stellar Blade - Character Design
Stellar Blade - PS5 No Commentary Gameplay
#stellarblade #ps5 #demo
Youtube:
/ @goganc
Copyright Disclaimer under section 107 of the Copyright Act 1976, allowance is made for “fair use” for purposes such as criticism, comment, news reporting, teaching, scholarship, education and research. Fair use is a use permitted by copyright statute that might otherwise be infringing.
________________________________________________________________________________
Stellar Blade is an upcoming action-adventure game developed by Shift Up and published by Sony Interactive Entertainment. The game is scheduled to be released for the PlayStation 5 on April 26, 2024
Stellar Blade is played from a third-person perspective. Combat focuses on grasping the attack patterns of enemies and countering with precise timing. Eve’s Beta Gauge is filled by parrying and evading in combat. The Beta Gauge is spent to use skills such as piercing super armor and enemy combo interruption. Eve also has a Burst Gauge filled through successive parries and combos, which can be used to activate buffs and powerful attacks. The game utilizes the PlayStation 5 DualSense controller's haptic feedback to deliver feedback on enemy attacks and weapon accuracy. Exploration features wall scaling and swinging on ropes for environmental traversal, with things to be found including extra costumes. The overworld has NPCs who can provide Eve with side quests, with the option of either taking them on or ignoring them. Scattered throughout the world are supply camp checkpoints where the player will restore health and retrieve stored items, though doing so respawns all Naytibas in the surrounding area, similar to the Meditation Circles in Star Wars Jedi: Fallen Order.
Humanity is driven from Earth after a losing war against alien invaders called Naytiba. To reclaim their lost home, Eve and her squad are deployed from the Colony to fight the Naytiba and to take back Earth. Eventually, Eve meets a survivor named Adam, who leads her to Xion, humanity's last surviving city on Earth. Eve then makes contact with the elder Orcal and establishes relationships with the residents of Xion in order to further her mission to save Mankind and reclaim Earth.
On April 4, 2019, Korean studio Shift Up (founded by Blade & Soul illustrator Kim Hyung-tae) announced Project Eve for PlayStation 4, Windows, and Xbox One and was to be developed in Unreal Engine 4. A prototype for new gameplay and art direction was shown in late 2020 without mentioning any of the game's platforms for release. In the September 2021 PlayStation Showcase, the game was announced to be an exclusive for PlayStation 5 and would be published by Sony Interactive Entertainment. In a September 2022 PlayStation State of Play, the game's final title was revealed to be Stellar Blade with new gameplay shown off and an original release window scheduled for 2023. The next day, MONACA announced their involvement stating that their members, Oliver Good and Keita Inoue, are participating in the music production of the game. The game uses 3D scanning for some character models with Eve being based on the model Shin Jae-eun. In December 2023, the game was delayed to 2024. In a January 2024 State of Play, it was announced that the game would be released on April 26.
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