Mando Missile - BRDM AT / SAM

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ArmA BRDM AT transformed into SAM and fighting against enemy flares.

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I wish I understood how to integrate this into my missions(for vids). It looks absolutely stunning. Great job Mando.
PS: Thank you for updating MandoMove a while back on the OFPEC forums, it's working great and should be in teh next IMW Movie.

ArmAVidz
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Of course nope, each missile has its own "resistance" to countermeasures, and geometry of the attack is the most important factor. This resistance determines if the missile will follow the flares or the target depending on which of them is closer to the missile and considering that the missile seeker can see both. Once the mando missile goes through the flares, it can still keep pursuing the original target if the target is still inside its seeker detection cone.

valdellar
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Integrating or using the missiles even for individual shots is quite easy. If the online help is not clear, contact me at OFPEC for a brief explanation or examples.

valdellar
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Well, the missile sound resource is a parameter of the script, so you can always use your own oggs.

valdellar
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Very awesome, now if only the missile was twice as loud, it would be perfect. But thats nitpicking:D

sparks