Dev stream 62 - Custom Shader Templates

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Custom shader templates is a new feature I'm working on that will likely be added in Godot 4.4.
This is an advanced level feature that allows you to override Godots build in scene shader.
In this stream we'll talk about what it can currently do, what will likely be possible in the future, and build an example template that applies simple LdotN lighting without all the PBR bells and whistles.

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Thank you. Can't wait for this feature!

BLNTRD