Cubit Paving Algorithm

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This animation demonstrates the default paving algorithm in Cubit, which uses a cleanup step to remove triangle- and bowtie-shaped quadrilaterals. This cleanup option, while default, can be selected with the following command: "paver cleanup on"

Paving (Blacker; White) allows the meshing of an arbitrary three-dimensional surface with quadrilateral elements. Paving supports interior holes, arbitrary boundaries, hard lines, and zero-width cracks. It also allows for easy transitions between dissimilar sizes of elements and element size variations based on sizing functions.

Further Reading:

Blacker, Ted D., "Paving: A New Approach To Automated Quadrilateral Mesh Generation", International Journal For Numerical Methods in Engineering, John Wiley, Num 32, pp.811-847, 1991

White, David R. and Paul Kinney, "Redesign of the Paving Algorithm: Robustness Enhancements through Element by Element Meshing", Proceedings, 6th International Meshing Roundtable, Sandia National Laboratories, pp.323-335, October 1997
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