Mid 2019 Reel (2D Animation)

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Yeah, half a year passed again since the last reel. So here is the next one. All these works are from this year.

Softwares used: Macromedia Flash 8, #ClipStudioPaint Ex.

Special mention #ZettaiAbsolute #Sakuga

Main inspiration: Mr. Nakamura, Weilin, Guzzu, Gem, Till, Hero, BahiJD, Mitsuo Iso and Spencer Wan.
Of course there are many more, but listing all of them would create a massive list.

Music: Rhytone - Theme

Thanks for all the support.

______________

I have made my way into anime industry as freelancer.
I've contributed to One Punch Man S2 in Ep #8, #11 and #12.

Most of the work i've been doing recently is NDA so I am afraid i am not able to show it. Nonetheless i will try to keep doing my random doodles and personal projects so i do not get rusty.

I hope you enjoy.

Instagram: CT_BM
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A note: This was originally a constructive comment on the animation before I noticed that it was dated. To check if it held up, I checked the newer stuff where some of the things I mentioned have been worked on fairly. I have decided to keep this here just in case any aspiring animators out there want help with their own work and find this advice helpful for personal reflection.

These are very impressive sequences animated here, but I feel I should add a comment on my observations on what to keep in mind in future animations.

Keep in mind, I am no animation pro legend that has been training on a mountain for the best of 50 years, but I’ve studied the artform for a decent chunk of my life now that I feel I have some right to point out what I have noticed.
I believe the key poses could work with exaggeration to accentuate the liveliness of the animation. What you’re going for is very visually energetic motion, so I see that you could benefit a lot from focussing on the weight in the pose. Keep in mind, weight is no easy feat to capture in animation in most cases and study of motion is essential if you want to master it, so to speak. But yes, your animation is amazingly fluid and consistent from what I’ve seen.

Notice in some of your clips shown how there is motion such as lunging to prepare for a jump (seen in the train fight and the last shot of the knees). You could try going that extra mile to go further into a crouch and exaggerate that motion (keep in mind, when I say exaggerate, I don’t mean that it gets so exaggerated that it divulges from realism, just to give the movement the life that you might be looking for). Timing is also key to remember to pace the motion. This is where I’m still a novice and can’t give personalised advice here that I’m 100% confident on, but I’m still figuring out that stuff and I’d recommend we all do if we think we struggle with one of the 12 animation principles.

I suppose that’s about all I can say, really. The rest would be specialised for action staging and that isn’t my strong suit plus as I write this conclusion, I now know that this comment isn’t much use to you as the animator. But hopefully to you, the reader. Or maybe to me, to realise that I actually do know how to critique animation even though I sometimes think I’m garbage at it. Huh, guess we all learn new things about ourselves.

kakao-katze
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I'm no expert but I've noticed that the amount of effort that goes into these pieces are really really overlooked, lets just say 15fps for 30 seconds of animation could equate to roughly 450 drawn frames give or take depending on the dynamic of the animation, you would also have to factor in the level of detail in each frame, refining, shading, etc. I can't even guess how long this would have taken, but damn homie you must have a huge level of commitment and dedication

jiachen
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When this dude started out as a stick-figure animator: R E S P E C T

leynni
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Cartoon animators: let's make the animation simple and easy to see for the audience

Anime Animators:

clmgreen
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YOUR TALENT IS TRULY OUTSTANDING !!! Did you go to an animation school, took online classes, or just learned everything by yourself with tutorials ? I'm so so speechless, woah you're really talented

pimikameaw
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0:19 I like the concrete revolutio reference

Barren_soul
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Your animation is so inspiring to me, and seeing this makes me want to work hard every day!

studiosegno
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the first video that made me say "time will spent"
actually tho I'm glad i saw this

heheboi
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This is why animation is the best medium

irok
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0:58 is my fave. The launch and uncontrolled flying then they adjust it’s so smooth

Kiwikick
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You have an incredible amount of skill, your ability to understand perspective and 3d objects blows my mind. Not to mention the patience that goes into making such clean yet detailed animation. Im inspired, thank you.

sethsantos
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This is exactly how you imagine your animation is gonna look in your head before you actually try and remember that you actually can’t animate at all.

gplgs
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I love the Yutaka Nakamura inspiration from 0:20 ! its such a lovely scene.

iinkstain
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Amazing! The improvement since the last demoreel is immense! Great job!
Your animations are really inspiring, I always enjoying watching them!
Keep up the great work!

xerozanims
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I just started animating fullbody again and I'm glad to find such an epic new Showreel to learn from now :D
Good job man your skills are amazing!

DeceptickAnims
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As a beginner animator, that stuff is extremely hard, even I couldn't do it myself. These animations would probably be made at least a month or even more. Overall the animation is SOOO

theultimateeditorgamercube
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saitama walking at the end give me chills

bucadstutorial
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You're insane. Keep doing that! Please your animations are orgasmic

TojiValorantIsHim
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Anime studios should hire this kind of people

frankkun
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Do you have any animations from when you were just starting out? I want to be as good as you one day but it seems so daunting.

jasen