How to Play Robin in Starfinder 2e! (DC Build)

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EVERYTHING IN THIS VIDEO IS PLAYTEST CONTENT AND SUBJECT TO CHANGE!
Hello all this week we are continuing our Teen Titans coverage with the leader and tactician of the Group Robin. If you want to lead your team to victory while also always having the right tool for the job then This is the build for you!
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I was looking for a channel about pf2e builds. I find it!

jeffersonromao
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Funny thing about Robin, his Build would Change Completely Depending on if we build him for a Teen Titans Campaign(Like here), or a Batman campaign (Where he'd be an Operative)...

This version nearly Completely Adds up to his Teen Titan Version, Well thought out. The one thing I'd Change about this whole Build is his Leadership Style, Robin would "Lead from the Shadows", he is literally the Squishiest of his allies and he doesn't wear any real Armor, so the one perk of "Lead from the Front" (Medium Armor) is kinda wasted on him thematically, and he doesn't use a shield so he can't make use of the Lv 6 Benefit either. Plus he was Trained by Batman, Stealth is kinda the MAIN part of his skillset (The ability to just take 10 on all Stealth Checks is NOT to be underestimated on a skill heavy class, Plus being able to use a Free Directive every time you Hide or take Cover is Rather useful)... Just because Robin stands in front of his Allies while Screaming "TITANS, GO!", doesn't mean he's not still leading from the Shadows, I mean 2 Seconds after he screams his command they're all in front oh him as he waits for an Opportunity to strike. Plus since this build got stealth from another source, he can still get Athletics with his Choice of Skills instead of from his Leadership style, so the build doesn't even need to change beyond this!

Final note, though not about this vid itself, But it's a Rant I need to get off my chest in a place where people might actually care... I'm SO Glad at ALL that they've Done with the Envoy for SF2E! It actually Feels USEFUL and like a proper LEADER with Lots of Build Options! SF1E the Envoy was SO Lackluster, 95% of it's "Improvisations" were basically useless, they just gave you new options for Skill rolls that usually either didn't do anything or were just worse than the Expertise roll you get for free...The Remaining 5% of Improvisations that were actually usable as Leadership Abilities in combat were NEARLY useless, they either don't work more than Once per Ally or enemy per fight or barely gave any real Benefit... For Example: "Get 'em" you had to Choose it as an Option with your Improvisations, it didn't come automatically with the Class, Costs a Move Action to use, Only gives a +1 to Atk (no Damage unless you spend resolve, and no "Lead by Example Bonus" and the Bonus did NOT Level up with you), it was basically useless, the move action it took from you was worth more if used to get behind cover than the tiny 5% Increase to accuracy Vs a Single target this feature gives (For reference, using the "Harrying fire" Action gives them a +2/10%, no class feature Required, anyone can do it!)... The only Actually Good one is "Inspiring Boost" which as an action lets you heal one ally by (2XLv+Cha) ONCE per Fight per ally, it does not add up to much, but at least it's Extra healing that your Real healer doesn't need to burn I guess?.... Long story Short, I'm SO Glad for pretty Much everything they did for SF2E for the Envoy, when I got the Book Checking out the Envoy was the FIRST thing I did after the Major Disappointment I got from the first edition, since I Liked the IDEA of the themes of the class, but the execution was so poor it kinda ruined it for me, and yes, I'm still bitter about it! (Second thing I Checked was the Equipment System, it is MUCH Improved as well, Not as much of a Gap in Raw Power between Lv 1 and Lv 20 Gear(Passed from 1d8 Rifle to 12d8 Rifle with extra Features, or Armor passed from +1AC to +22AC with way more upgrade Slots), 1E made it feel like Gear was more important than the Character, A Lv 1 Character with Lv 20 Gear would mop the Floor with a Lv 20 Character with Lv 1 Gear, which feels Very Anti-Narrative)

kgmotte