Hello Neighbor Pre-Alpha: The Beginning of Something [HN RETROSPECTIVE FINALE]

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The Hello Neighbor Alphas Retrospective series concludes with the build that started it all: the Pre-Alpha. Moreover, the DevGamm animation and Prototype are discussed.

0:00 Intro
0:51 Act I: Pre-Release
5:42 Act II: Gameplay
10:35 Act III: Parting Thoughts
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Finally a YouTuber who actually does his research

MARUSTUDIOS_OFFICIAL
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Some fun little info on this build:
The house's layout changes each time you progress on the basement door
The neighbor's AI changes with each layout change and becomes more dynamic
The prototype house can actually be found in the files of the pre alpha
This is the only build where the neighbor can actually "hear" items drop or being thrown
You can beartrap the neighbor in this build if you place a beartrap down

Raven_Bones
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These videos were a love letter to the 8 of us left.

zerotwo
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The old kinda realistic art style was way better then newer cartoon one this guy was like actually scary instead of this cartoon villain thats more fun to mess with then anything

Nickya
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House variations were goated, the neighbour adapted to your actions in more ways than just adding bear traps and cameras. It was also really unnerving slowly see the house layout get more and more demented the more times you get caught, it was as if the neighbour was getting more and more insane the more you tried to invade his house.

boop_po
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I always wondered why not a singe fangame was able to capture that magic the alpha builds before alpha 2 had.I do not know why, but this is how it is. I am having dreams about a completed alpha 1 & pre-alpha houses being in-game.

SandwichGamesHeavy
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I loved the stuff about the pre release content in this series and the entire retrospective itself was really good. Hope more videos similar to this get made.

rappareplol
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fun fact: the prototype house’s roof texture is wooden planks (in the trailer footage specifically)

lewycuhh
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Great retrospective! I liked how you went in-depth into the game's mechanics, as well as the prerelease content of every alpha.

mxp
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great video. wish hello neighbor released as a better game. nostalgia and charm still make me like it

GamingsGud
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I think the best possible version of Hello Neighbor would be the Alpha 1 neighbor and house (with the pre-alpha exterior) with the pre-alpha's house variations, OST, and secrets

Mostly_Roblox
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The house variations are an awesome idea! I wish it was in the full game

Mostly_Roblox
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This games atmosphere is scary with cool and interestingly weird things that didn't make it to the final cut like the big neighbor when you sleep a lot of times and the fascinating prototype build with lots of fan games it was a great start to show off the game with one floor and how you lore him away to go in another place and the Spanish TV and remember the video where you first saw him and said what the heck is that mario was that lugi that was lugi. It cool see people reactions to that jumpscare and me getting scared too it being unexpected the times when hello neighbor was scary.

pizzagamingps
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There was also a version in between the 2014 one you talked about and the prototype I call it the pre prototype

Michiganvideoswithmyfriends.
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13:09 Well the game has 3 ambiences
1. Inside: Means you're not inside the house
2. Near: Means you're are inside the house
3. Nearby: Means the neighbor is suspicious and is looking for you

Combinemetrocop
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Imagine doing the blacklight puzzle in the act 3 house

FunniGuy
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Fun fact: alpha 2 was already being made before the pre alpha even released publicly, so the art style was already changed from the start

avila
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Annoying fact: in most people's steam copy of the game the in-game cursor was VERY off-setted which made picking up objects a CHORE

Razblox_YT
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5:07 The pre alpha character is the neighbor but with a different head shape so I think that they used that pose just because of that

decklynhalstead
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hey, ducky can you play hello neighbor alternative reality? and discuss it after you finish?

SansINess